[Freeciv-Dev] [patch #4016] Qt::global code style fixup

2013-07-18 Thread mir3x
Follow-up Comment #2, patch #4016 (project freeciv): I'll wait until both will be committed and I'll modify that one before committing. ___ Reply to this item at:

[Freeciv-Dev] [patch #4021] Revolution_Unhappiness effect

2013-07-18 Thread Marko Lindqvist
URL: Summary: Revolution_Unhappiness effect Project: Freeciv Submitted by: cazfi Submitted on: Thu 18 Jul 2013 10:46:25 AM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #20886] Fortresses can be used to take over territory within peaceful neighbour's city radius

2013-07-18 Thread Goswin von Brederlow
Follow-up Comment #6, bug #20886 (project freeciv): > Then again, maybe building the fortress should be always allowed, but the change is made to who owns the fortress in the end. That only makes sense with allies. ___ Reply to this item

[Freeciv-Dev] [bug #20632] lua-5.2 compiler warnings (ignoring return value of 'fwrite')

2013-07-18 Thread mir3x
Follow-up Comment #8, bug #20632 (project freeciv): I just updated gcc from 4.6.3 -> 4.6.4 and warnings dissapeared, seems all gcc below 4.6.4 throws that warning. ___ Reply to this item at: __

[Freeciv-Dev] [patch #3361] Support web-links in helptexts

2013-07-18 Thread J. M. Gorbach
Follow-up Comment #5, patch #3361 (project freeciv): I've found: https://developer.gnome.org/pango/unstable/index.html and https://developer.gnome.org/pango/unstable/PangoMarkupFormat.html ___ Reply to this item at:

[Freeciv-Dev] [patch #3990] Ruleset defined number of movement fragments

2013-07-18 Thread Marko Lindqvist
Update of patch #3990 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #3988] Extra causes "Base" and "Road"

2013-07-18 Thread Marko Lindqvist
Update of patch #3988 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #3974] Replace terrain.ruleset's (pollution|fallout)_(food|shield|trade)_penalty with yet another output effect

2013-07-18 Thread anonymous
Follow-up Comment #8, patch #3974 (project freeciv): > Of those options I think one that uses nreqs exclusively makes things more obvious, Agreed. Tested all rule sets in autogames. civ2civ3 had a different result sometime after turn 600. multiplayer wasn't completed but was the same (except the