[Freeciv-Dev] [patch #4287] Do not check for requirements of included lua when sys-lua used

2013-11-07 Thread Marko Lindqvist
Update of patch #4287 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4296] Remove incorrect assertion for non-null nationality

2013-11-07 Thread Guillaume Melquiond
URL: Summary: Remove incorrect assertion for non-null nationality Project: Freeciv Submitted by: silene Submitted on: Thu 07 Nov 2013 10:35:40 PM CET Category: client Priority:

[Freeciv-Dev] [patch #4015] Occupying unit value

2013-11-07 Thread Marko Lindqvist
Update of patch #4015 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [patch #4297] Replace get_basic_special_sprite() with fill_basic_extra_sprite_array()

2013-11-07 Thread Marko Lindqvist
URL: Summary: Replace get_basic_special_sprite() with fill_basic_extra_sprite_array() Project: Freeciv Submitted by: cazfi Submitted on: Fri 08 Nov 2013 01:53:40 AM EET Category: client

[Freeciv-Dev] [patch #3458] Bases & roads (& specials?) to same vector in savegames

2013-11-07 Thread Marko Lindqvist
Update of patch #3458 (project freeciv): Status:None => Wont Do Assigned to:None => cazfi Open/Closed:Open => Closed Planned Release:

[Freeciv-Dev] [bug #20535] Road icons in editor are a bit ugly

2013-11-07 Thread Marko Lindqvist
Update of bug #20535 (project freeciv): Status:None => Ready For Test Planned Release: 2.5.0 => 2.5.0, 2.6.0 ___ Follow-up Comment #2: These patches fix t

[Freeciv-Dev] [patch #4296] Remove incorrect assertion for non-null nationality

2013-11-07 Thread Marko Lindqvist
Follow-up Comment #1, patch #4296 (project freeciv): > several places of the server code purposely sets the > nationality to null Where that happens? I think units should always have nationality set in server side. ___ Reply to this item a

[Freeciv-Dev] [patch #4296] Remove incorrect assertion for non-null nationality

2013-11-07 Thread Guillaume Melquiond
Follow-up Comment #2, patch #4296 (project freeciv): Sorry for the ambiguous sentence. Server-side, nationality is indeed always non-null. What I meant is that some units received by the clients from the server have their nationality set to null, e.g. enemy units.

[Freeciv-Dev] [patch #4296] Remove incorrect assertion for non-null nationality

2013-11-07 Thread Marko Lindqvist
Update of patch #4296 (project freeciv): Status:None => Ready For Test Assigned to:None => cazfi Planned Release: => 2.5.0, 2.6.0