Update of bug #22773 (project freeciv):
Status: Ready For Test = In Progress
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URL:
http://gna.org/bugs/?22894
Summary: game.h: error: empty struct has size 0 in C, size 1
in C++
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 31 Oct 2014 08:24:49 AM EET
Category: general
URL:
http://gna.org/bugs/?22895
Summary: research.h: error: empty struct has size 0 in C,
size 1 in C++
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 31 Oct 2014 08:52:00 AM EET
Category: general
URL:
http://gna.org/patch/?5403
Summary: Expand the cache of what unit types can act to track
each individual action.
Project: Freeciv
Submitted by: sveinung
Submitted on: Fri 31 Oct 2014 01:17:43 PM UTC
Category: None
URL:
http://gna.org/patch/?5404
Summary: Qt client: Fix a bad indention in dialogs.cpp
Project: Freeciv
Submitted by: sveinung
Submitted on: Fri 31 Oct 2014 01:18:37 PM UTC
Category: client-qt
Priority: 5
Follow-up Comment #5, bug #22794 (project freeciv):
_New comment in bug #22381 points out that this affects also land units in
ocean cities next to coast, in for example in Alien ruleset._
If I remember correctly the symptom that made me file bug #22381 as a bug
(rather than a patch) was that
Follow-up Comment #6, bug #22794 (project freeciv):
attacks from a city next to land in alien was possible with
arrow keys but not with goto.
That might have been fixed by recent changes to pathfinding? --jtn
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URL:
http://gna.org/patch/?5406
Summary: [isometric|overhead]_view_supported() -
is_view_supported(type)
Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 31 Oct 2014 10:14:39 PM EET
Category: client
Update of bug #22882 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #5296 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of bug #22758 (project freeciv):
Status:None = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
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