URL:
http://gna.org/bugs/?23261
Summary: When generating a non-wrapping non-isometric
non-hexagonal map, only one pole is generated
Project: Freeciv
Submitted by: None
Submitted on: Tue 10 Feb 2015 02:21:49 PM UTC
Follow-up Comment #11, patch #4936 (project freeciv):
I checked the 2nd patch, and everything looks right. You added many info that
was really needed to learn to play.
Only a few comments about governments:
- Typo error, missing an is:
Fundamentalism a good government for maximizing gold
- The
Update of patch #5795 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #23255 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #4754 (project freeciv):
Status:None = Ready For Test
Planned Release: = 2.5.0, 2.6.0, 3.0.0
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Follow-up Comment #3:
we have already
Update of patch #5807 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #23257 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #23250 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #5777 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #23251 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #5808 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #2:
- Try to destroy strvecs only if they have been created in the first place
(file #23777, file
URL:
http://gna.org/patch/?5811
Summary: civ2civ3 Incite Cost Bonuses for AI
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 11 Feb 2015 08:32:09 AM EET
Category: rulesets
Priority: 5 - Normal
Update of patch #5811 (project freeciv):
Planned Release: 2.50, 2.6.0, 3.0.0 = 2.5.0, 2.6.0, 3.0.0
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http://gna.org/patch/?5811
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Follow-up Comment #1, bug #23261 (project freeciv):
Judging by the band of desert-coloured tiles, the equator is about 2/3 or 3/4
of the way down? But the islands respect the bottom edge.
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Update of patch #5763 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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