[Freeciv-Dev] (PR#40613) [client feature] Controling map manager.

2008-12-28 Thread slawek
http://bugs.freeciv.org/Ticket/Display.html?id=40613 > Hi. Already behaviour of map view is the same. Player can modify it uses modifier key. But who remember all keys? There's one other reason to do it. Some players like Civ 3 map report state, where all information are displaying on main map.

[Freeciv-Dev] (PR#40880) Login problem.

2009-07-25 Thread slawek
http://bugs.freeciv.org/Ticket/Display.html?id=40880 > Why could I login onto rt? I have used both username Guest and guest. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] Long games.

2010-01-03 Thread slawek
Above half year ago, I have decided to create multiplayer(web) city simulator, where many players plays at one city. System could be very simple: one player plays at the same time; rest will giving task to him, time for playing, voting on most important taks and giving points for task realising. I

Re: [Freeciv-Dev] [patch #1710] settlers and workers can be veterans

2010-06-18 Thread slawek
This behavior is ugly(quirk). In my opinion, there should been extra improvement/wonder to making this units veteran and promoting by battle should been disabled for this kind of units. Thank, Lach SÅ‚awomir. Dnia 2010-06-19, sob o godzinie 02:33 +0200, George Koehler pisze: > Follow-up Comment #2

Re: [Freeciv-Dev] [patch #1710] settlers and workers can be veterans

2010-06-18 Thread slawek
I mean Enginering Academy could been as this improvement/wonder. Dnia 2010-06-19, sob o godzinie 06:59 +0200, slawek pisze: > This behavior is ugly(quirk). In my opinion, there should been extra > improvement/wonder to making this units veteran and promoting by battle > should been dis