I mean Enginering Academy could been as this improvement/wonder.

Dnia 2010-06-19, sob o godzinie 06:59 +0200, slawek pisze:
> This behavior is ugly(quirk). In my opinion, there should been extra
> improvement/wonder to making this units veteran and promoting by battle
> should been disabled for this kind of units.
> 
> Thank,
> Lach SÅ‚awomir.
> 
> Dnia 2010-06-19, sob o godzinie 02:33 +0200, George Koehler pisze:
> > Follow-up Comment #2, patch #1710 (project freeciv):
> > 
> > This patch would only affect unit that have "Settlers" flag or "Cities" flag
> > but lack "NoVeteran" flag. There are no such units in the default ruleset,
> > because Workers, Engineers and Settlers have the "NoVeteran" flag.
> > 
> > This patch would help custom rulesets that remove the "NoVeteran" flag. The
> > patch allows the "Veteran_Build" effect (as from Barracks, Barracks II,
> > Barracks III or Sun Tzu's War Academy) to affect these units.
> > 
> > I encountered this problem during Longturn 17 <http://longturn.org/lt-xvii>.
> > This game used a 2.1 server, and a custom ruleset that removes the
> > "NoVeteran" flag from Workers and from Engineers. Workers became veteran
> > through combat ("veteran_raise_chance" in units.ruleset) or through work
> > ("veteran_work_raise_chance"), but not through Barracks. I used a city with
> > Barracks to build a Workers. I got a green Workers, not a veteran Workers. 
> > If
> > Longturn 17 would use this patch, then I would get a veteran Workers.
> > 
> > Veteran levels have the same purpose for both military and non-military
> > units. So there is no reason to distinguish military veterans from civilian
> > veterans. The only purpose is that a veteran Workers is more difficult to
> > kill than a green Workers.
> > 
> > This is unless the custom ruleset provides a new benefit. Veteran levels in
> > Longturn 17 grant extra movement points ("veteran_move_bonus" in
> > units.ruleset), so a veteran Workers does work faster than a green Workers.
> > This benefit applies equally to military units: my hardened Catapult uses
> > these extra movement points to reach the enemy to kill.
> > 
> >     _______________________________________________________
> > 
> > Reply to this item at:
> > 
> >   <http://gna.org/patch/?1710>
> > 
> > _______________________________________________
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> > 
> > 
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> 
> 
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