http://bugs.freeciv.org/Ticket/Display.html?id=40218 >
2008/4/27 Marko Lindqvist:
>
> Barbarain unit creation did not check if can_unit_exist_at_tile()
> leading to inconsistent game state and usually to crash.
>
> Fixing this required rewriting most of the barbarian unit creation
> code.
http://bugs.freeciv.org/Ticket/Display.html?id=40218 >
2008/4/27 Marko Lindqvist :
>
> Barbarain unit creation did not check if can_unit_exist_at_tile()
> leading to inconsistent game state and usually to crash.
>
> Fixing this required rewriting most of the barbarian unit creation
> code.
http://bugs.freeciv.org/Ticket/Display.html?id=40218 >
Barbarain unit creation did not check if can_unit_exist_at_tile()
leading to inconsistent game state and usually to crash.
Fixing this required rewriting most of the barbarian unit creation
code. While doing that, I noticed number of other