Re: [Freeciv-Dev] (PR#40218) [Patch] Do not create barbarian units where they cannot live

2008-05-01 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40218 > 2008/4/27 Marko Lindqvist: > > Barbarain unit creation did not check if can_unit_exist_at_tile() > leading to inconsistent game state and usually to crash. > > Fixing this required rewriting most of the barbarian unit creation > code.

Re: [Freeciv-Dev] (PR#40218) [Patch] Do not create barbarian units where they cannot live

2008-05-01 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40218 > 2008/4/27 Marko Lindqvist : > > Barbarain unit creation did not check if can_unit_exist_at_tile() > leading to inconsistent game state and usually to crash. > > Fixing this required rewriting most of the barbarian unit creation > code.

[Freeciv-Dev] (PR#40218) [Patch] Do not create barbarian units where they cannot live

2008-04-27 Thread Marko Lindqvist
http://bugs.freeciv.org/Ticket/Display.html?id=40218 > Barbarain unit creation did not check if can_unit_exist_at_tile() leading to inconsistent game state and usually to crash. Fixing this required rewriting most of the barbarian unit creation code. While doing that, I noticed number of other