[Freeciv-Dev] (PR#40482) 2.1.6 RC2 OSX SDL

2009-01-21 Thread Daniel Markstedt

http://bugs.freeciv.org/Ticket/Display.html?id=40482 >

Package uploaded to sourceforge.

___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


Re: [Freeciv-Dev] (PR#40482) 2.1.6 RC2 OSX SDL

2008-11-27 Thread François Marlier

http://bugs.freeciv.org/Ticket/Display.html?id=40482 >

Yes Daniel, RC2 is the latest one.

Le 25 nov. 08 à 00:57, Daniel Markstedt a écrit :

>
> http://bugs.freeciv.org/Ticket/Display.html?id=40482 >
>
> Francois, I indend to put the package on sourceforge and elsewhere.
> Could you just confirm that 'RC2' in incoming is the correct one?
>
> Best,
> ~Daniel




___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] (PR#40482) 2.1.6 RC2 OSX SDL

2008-11-24 Thread Daniel Markstedt

http://bugs.freeciv.org/Ticket/Display.html?id=40482 >

Francois, I indend to put the package on sourceforge and elsewhere. 
Could you just confirm that 'RC2' in incoming is the correct one?

Best,
 ~Daniel

___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


Re: [Freeciv-Dev] (PR#40482) 2.1.6 RC2 OSX SDL

2008-09-07 Thread François Marlier

http://bugs.freeciv.org/Ticket/Display.html?id=40482 >

Patches and a new background png file.
Sorry I did comment some stuffs the C++ way, I'll clean code if I had  
to submit again.
Also it lacks conditionals for SMALL_SCREEN devices to not break GUI  
on these.




freeciv_sdl_message_widget_colors.patch
Description: Binary data


freeciv_sdl_message_widget.patch
Description: Binary data

<>
Le 7 sept. 08 à 13:24, Nicolas R. Wadhwani a écrit :

>
> http://bugs.freeciv.org/Ticket/Display.html?id=40482 >
>
> Am Sonntag, 7. September 2008 12:11:47 schrieb François Marlier:
>> -As the SDL version of Freeciv was first aimed at small screen
>> devices, I'd felt free to relocate the Message widget in this new
>> version as well as making it auto resizing in between the minimap
>> widget and the unit info widget. This means, the first time you start
>> the game, the Message will fit according to the screen resolution,
>> giving you more reading outputs. I have yet to fix it to auto resize
>> when you change the screen resolution while in game (you'll have to
>> save, quit and relaunch for the Message widget to resize according to
>> the new screen resolution when you change it when the game allready
>> started, for now).
>>
>> -I removed the Message widget label bar, finding it useless. This  
>> also
>> allows to give more outputs.
>>
>> -I also changed the Message widget colors to a more readable one.
>> Yellow was not imho really readable on land tiles… Due to the fact I
>> choose a dark translucent background (making the widget less
>> intrusive) for the Message widget background, I had to create two  
>> more
>> colors for other types of messages to avoid changing ALL the game
>> texts to a fainted color (by default, some outputs are colored with
>> the main text color). In the end you'll now see 4 different colors in
>> the Message widget:
>> -fainted yellow which shows clickable messages/your civ turn report.
>> -medium gold which shows clickable messages once beeing clicked.
>> -redish shows other civs reports and possibly other things.
>> -blueish shows yet to find other infos.
>
> Way to go Francois!
> Would you mind posting your changes to the source code as patch/diff  
> file as
> well? If you don't know how you can read on
> http://freeciv.wikia.com/wiki/How_to_Contribute (sure there is an  
> equivalent
> of the diff tool on the Mac). That way your changes on the interface  
> could be
> adopted by the SDL client regardless of the platform it is compiled  
> for.
>
> Greetings,
> Nico
>
>

___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


Re: [Freeciv-Dev] (PR#40482) 2.1.6 RC2 OSX SDL

2008-09-07 Thread Nicolas R. Wadhwani

http://bugs.freeciv.org/Ticket/Display.html?id=40482 >

Am Sonntag, 7. September 2008 12:11:47 schrieb François Marlier:
> -As the SDL version of Freeciv was first aimed at small screen
> devices, I'd felt free to relocate the Message widget in this new
> version as well as making it auto resizing in between the minimap
> widget and the unit info widget. This means, the first time you start
> the game, the Message will fit according to the screen resolution,
> giving you more reading outputs. I have yet to fix it to auto resize
> when you change the screen resolution while in game (you'll have to
> save, quit and relaunch for the Message widget to resize according to
> the new screen resolution when you change it when the game allready
> started, for now).
>
> -I removed the Message widget label bar, finding it useless. This also
> allows to give more outputs.
>
> -I also changed the Message widget colors to a more readable one.
> Yellow was not imho really readable on land tiles… Due to the fact I
> choose a dark translucent background (making the widget less
> intrusive) for the Message widget background, I had to create two more
> colors for other types of messages to avoid changing ALL the game
> texts to a fainted color (by default, some outputs are colored with
> the main text color). In the end you'll now see 4 different colors in
> the Message widget:
> -fainted yellow which shows clickable messages/your civ turn report.
> -medium gold which shows clickable messages once beeing clicked.
> -redish shows other civs reports and possibly other things.
> -blueish shows yet to find other infos.

Way to go Francois! 
Would you mind posting your changes to the source code as patch/diff file as 
well? If you don't know how you can read on 
http://freeciv.wikia.com/wiki/How_to_Contribute (sure there is an equivalent 
of the diff tool on the Mac). That way your changes on the interface could be 
adopted by the SDL client regardless of the platform it is compiled for.

Greetings,
Nico



___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


Re: [Freeciv-Dev] (PR#40482) 2.1.6 RC2 OSX SDL

2008-09-07 Thread François Marlier

http://bugs.freeciv.org/Ticket/Display.html?id=40482 >

Sure, I'll do it (indeed there is the GNU diff in OSX), thanks for the  
link, I'll check it.

Le 7 sept. 08 à 13:24, Nicolas R. Wadhwani a écrit :

>
> http://bugs.freeciv.org/Ticket/Display.html?id=40482 >
>
> Am Sonntag, 7. September 2008 12:11:47 schrieb François Marlier:
>> -As the SDL version of Freeciv was first aimed at small screen
>> devices, I'd felt free to relocate the Message widget in this new
>> version as well as making it auto resizing in between the minimap
>> widget and the unit info widget. This means, the first time you start
>> the game, the Message will fit according to the screen resolution,
>> giving you more reading outputs. I have yet to fix it to auto resize
>> when you change the screen resolution while in game (you'll have to
>> save, quit and relaunch for the Message widget to resize according to
>> the new screen resolution when you change it when the game allready
>> started, for now).
>>
>> -I removed the Message widget label bar, finding it useless. This  
>> also
>> allows to give more outputs.
>>
>> -I also changed the Message widget colors to a more readable one.
>> Yellow was not imho really readable on land tiles… Due to the fact I
>> choose a dark translucent background (making the widget less
>> intrusive) for the Message widget background, I had to create two  
>> more
>> colors for other types of messages to avoid changing ALL the game
>> texts to a fainted color (by default, some outputs are colored with
>> the main text color). In the end you'll now see 4 different colors in
>> the Message widget:
>> -fainted yellow which shows clickable messages/your civ turn report.
>> -medium gold which shows clickable messages once beeing clicked.
>> -redish shows other civs reports and possibly other things.
>> -blueish shows yet to find other infos.
>
> Way to go Francois!
> Would you mind posting your changes to the source code as patch/diff  
> file as
> well? If you don't know how you can read on
> http://freeciv.wikia.com/wiki/How_to_Contribute (sure there is an  
> equivalent
> of the diff tool on the Mac). That way your changes on the interface  
> could be
> adopted by the SDL client regardless of the platform it is compiled  
> for.
>
> Greetings,
> Nico
>
>




___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] (PR#40482) 2.1.6 RC2 OSX SDL

2008-09-07 Thread François Marlier

http://bugs.freeciv.org/Ticket/Display.html?id=40482 >

Hello,

a new OSX SDL version is available here : 
ftp://ftp.freeciv.org//pub/freeciv/incoming/Freeciv_2.1.6_RC2_OSX_SDL_UB.dmg

I made an announcement in the forum.

Here are the fix/changes :

-Added correct CAPSTRINGs so network play should now work as expected.

-As the SDL version of Freeciv was first aimed at small screen  
devices, I'd felt free to relocate the Message widget in this new  
version as well as making it auto resizing in between the minimap  
widget and the unit info widget. This means, the first time you start  
the game, the Message will fit according to the screen resolution,  
giving you more reading outputs. I have yet to fix it to auto resize  
when you change the screen resolution while in game (you'll have to  
save, quit and relaunch for the Message widget to resize according to  
the new screen resolution when you change it when the game allready  
started, for now).

-I removed the Message widget label bar, finding it useless. This also  
allows to give more outputs.

-I also changed the Message widget colors to a more readable one.  
Yellow was not imho really readable on land tiles… Due to the fact I  
choose a dark translucent background (making the widget less  
intrusive) for the Message widget background, I had to create two more  
colors for other types of messages to avoid changing ALL the game  
texts to a fainted color (by default, some outputs are colored with  
the main text color). In the end you'll now see 4 different colors in  
the Message widget:
-fainted yellow which shows clickable messages/your civ turn report.
-medium gold which shows clickable messages once beeing clicked.
-redish shows other civs reports and possibly other things.
-blueish shows yet to find other infos.

-If you have a previous install of Freeciv OSX SDL, your ~/Documents/ 
Freeciv folder will be renamed to ~/Documents/Freeciv_backup to avoid  
troubles and allow you to put back saves and other changes you could  
have done. You can then erase it safely. This is just a transitional  
workaround until I find a better workaround for updating datas through  
the OSX package installer.



___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev