[Freeciv-Dev] (PR#40482) 2.1.6 RC2 OSX SDL
http://bugs.freeciv.org/Ticket/Display.html?id=40482 > Package uploaded to sourceforge. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#40482) 2.1.6 RC2 OSX SDL
http://bugs.freeciv.org/Ticket/Display.html?id=40482 > Yes Daniel, RC2 is the latest one. Le 25 nov. 08 à 00:57, Daniel Markstedt a écrit : > > http://bugs.freeciv.org/Ticket/Display.html?id=40482 > > > Francois, I indend to put the package on sourceforge and elsewhere. > Could you just confirm that 'RC2' in incoming is the correct one? > > Best, > ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#40482) 2.1.6 RC2 OSX SDL
http://bugs.freeciv.org/Ticket/Display.html?id=40482 > Francois, I indend to put the package on sourceforge and elsewhere. Could you just confirm that 'RC2' in incoming is the correct one? Best, ~Daniel ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#40482) 2.1.6 RC2 OSX SDL
http://bugs.freeciv.org/Ticket/Display.html?id=40482 > Patches and a new background png file. Sorry I did comment some stuffs the C++ way, I'll clean code if I had to submit again. Also it lacks conditionals for SMALL_SCREEN devices to not break GUI on these. freeciv_sdl_message_widget_colors.patch Description: Binary data freeciv_sdl_message_widget.patch Description: Binary data <> Le 7 sept. 08 à 13:24, Nicolas R. Wadhwani a écrit : > > http://bugs.freeciv.org/Ticket/Display.html?id=40482 > > > Am Sonntag, 7. September 2008 12:11:47 schrieb François Marlier: >> -As the SDL version of Freeciv was first aimed at small screen >> devices, I'd felt free to relocate the Message widget in this new >> version as well as making it auto resizing in between the minimap >> widget and the unit info widget. This means, the first time you start >> the game, the Message will fit according to the screen resolution, >> giving you more reading outputs. I have yet to fix it to auto resize >> when you change the screen resolution while in game (you'll have to >> save, quit and relaunch for the Message widget to resize according to >> the new screen resolution when you change it when the game allready >> started, for now). >> >> -I removed the Message widget label bar, finding it useless. This >> also >> allows to give more outputs. >> >> -I also changed the Message widget colors to a more readable one. >> Yellow was not imho really readable on land tiles… Due to the fact I >> choose a dark translucent background (making the widget less >> intrusive) for the Message widget background, I had to create two >> more >> colors for other types of messages to avoid changing ALL the game >> texts to a fainted color (by default, some outputs are colored with >> the main text color). In the end you'll now see 4 different colors in >> the Message widget: >> -fainted yellow which shows clickable messages/your civ turn report. >> -medium gold which shows clickable messages once beeing clicked. >> -redish shows other civs reports and possibly other things. >> -blueish shows yet to find other infos. > > Way to go Francois! > Would you mind posting your changes to the source code as patch/diff > file as > well? If you don't know how you can read on > http://freeciv.wikia.com/wiki/How_to_Contribute (sure there is an > equivalent > of the diff tool on the Mac). That way your changes on the interface > could be > adopted by the SDL client regardless of the platform it is compiled > for. > > Greetings, > Nico > > ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#40482) 2.1.6 RC2 OSX SDL
http://bugs.freeciv.org/Ticket/Display.html?id=40482 > Am Sonntag, 7. September 2008 12:11:47 schrieb François Marlier: > -As the SDL version of Freeciv was first aimed at small screen > devices, I'd felt free to relocate the Message widget in this new > version as well as making it auto resizing in between the minimap > widget and the unit info widget. This means, the first time you start > the game, the Message will fit according to the screen resolution, > giving you more reading outputs. I have yet to fix it to auto resize > when you change the screen resolution while in game (you'll have to > save, quit and relaunch for the Message widget to resize according to > the new screen resolution when you change it when the game allready > started, for now). > > -I removed the Message widget label bar, finding it useless. This also > allows to give more outputs. > > -I also changed the Message widget colors to a more readable one. > Yellow was not imho really readable on land tiles… Due to the fact I > choose a dark translucent background (making the widget less > intrusive) for the Message widget background, I had to create two more > colors for other types of messages to avoid changing ALL the game > texts to a fainted color (by default, some outputs are colored with > the main text color). In the end you'll now see 4 different colors in > the Message widget: > -fainted yellow which shows clickable messages/your civ turn report. > -medium gold which shows clickable messages once beeing clicked. > -redish shows other civs reports and possibly other things. > -blueish shows yet to find other infos. Way to go Francois! Would you mind posting your changes to the source code as patch/diff file as well? If you don't know how you can read on http://freeciv.wikia.com/wiki/How_to_Contribute (sure there is an equivalent of the diff tool on the Mac). That way your changes on the interface could be adopted by the SDL client regardless of the platform it is compiled for. Greetings, Nico ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] (PR#40482) 2.1.6 RC2 OSX SDL
http://bugs.freeciv.org/Ticket/Display.html?id=40482 > Sure, I'll do it (indeed there is the GNU diff in OSX), thanks for the link, I'll check it. Le 7 sept. 08 à 13:24, Nicolas R. Wadhwani a écrit : > > http://bugs.freeciv.org/Ticket/Display.html?id=40482 > > > Am Sonntag, 7. September 2008 12:11:47 schrieb François Marlier: >> -As the SDL version of Freeciv was first aimed at small screen >> devices, I'd felt free to relocate the Message widget in this new >> version as well as making it auto resizing in between the minimap >> widget and the unit info widget. This means, the first time you start >> the game, the Message will fit according to the screen resolution, >> giving you more reading outputs. I have yet to fix it to auto resize >> when you change the screen resolution while in game (you'll have to >> save, quit and relaunch for the Message widget to resize according to >> the new screen resolution when you change it when the game allready >> started, for now). >> >> -I removed the Message widget label bar, finding it useless. This >> also >> allows to give more outputs. >> >> -I also changed the Message widget colors to a more readable one. >> Yellow was not imho really readable on land tiles… Due to the fact I >> choose a dark translucent background (making the widget less >> intrusive) for the Message widget background, I had to create two >> more >> colors for other types of messages to avoid changing ALL the game >> texts to a fainted color (by default, some outputs are colored with >> the main text color). In the end you'll now see 4 different colors in >> the Message widget: >> -fainted yellow which shows clickable messages/your civ turn report. >> -medium gold which shows clickable messages once beeing clicked. >> -redish shows other civs reports and possibly other things. >> -blueish shows yet to find other infos. > > Way to go Francois! > Would you mind posting your changes to the source code as patch/diff > file as > well? If you don't know how you can read on > http://freeciv.wikia.com/wiki/How_to_Contribute (sure there is an > equivalent > of the diff tool on the Mac). That way your changes on the interface > could be > adopted by the SDL client regardless of the platform it is compiled > for. > > Greetings, > Nico > > ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] (PR#40482) 2.1.6 RC2 OSX SDL
http://bugs.freeciv.org/Ticket/Display.html?id=40482 > Hello, a new OSX SDL version is available here : ftp://ftp.freeciv.org//pub/freeciv/incoming/Freeciv_2.1.6_RC2_OSX_SDL_UB.dmg I made an announcement in the forum. Here are the fix/changes : -Added correct CAPSTRINGs so network play should now work as expected. -As the SDL version of Freeciv was first aimed at small screen devices, I'd felt free to relocate the Message widget in this new version as well as making it auto resizing in between the minimap widget and the unit info widget. This means, the first time you start the game, the Message will fit according to the screen resolution, giving you more reading outputs. I have yet to fix it to auto resize when you change the screen resolution while in game (you'll have to save, quit and relaunch for the Message widget to resize according to the new screen resolution when you change it when the game allready started, for now). -I removed the Message widget label bar, finding it useless. This also allows to give more outputs. -I also changed the Message widget colors to a more readable one. Yellow was not imho really readable on land tiles… Due to the fact I choose a dark translucent background (making the widget less intrusive) for the Message widget background, I had to create two more colors for other types of messages to avoid changing ALL the game texts to a fainted color (by default, some outputs are colored with the main text color). In the end you'll now see 4 different colors in the Message widget: -fainted yellow which shows clickable messages/your civ turn report. -medium gold which shows clickable messages once beeing clicked. -redish shows other civs reports and possibly other things. -blueish shows yet to find other infos. -If you have a previous install of Freeciv OSX SDL, your ~/Documents/ Freeciv folder will be renamed to ~/Documents/Freeciv_backup to avoid troubles and allow you to put back saves and other changes you could have done. You can then erase it safely. This is just a transitional workaround until I find a better workaround for updating datas through the OSX package installer. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev