Update of bug #13557 (project freeciv):
Status: In Progress = None
Assigned to: pepeto = None
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Update of bug #13557 (project freeciv):
Depends on: = bugs #16648
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Update of bug #13557 (project freeciv):
Status:None = In Progress
Assigned to:None = pepeto
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Follow-up Comment #5, bug #13557 (project freeciv):
Attaching
* x-reverse-ineq-turn75.sav.bz2, a game to reproduce this bug
* p22-aiwonder-v1.diff, a failed attempt to fix this bug
Load this game with S2_2, take human player Philippe le Hardi, click 'Turn
Done', then AIs stop building wonders.
Follow-up Comment #4, bug #13557 (project freeciv):
ai_manage_buildings() of ai/aicity.c is the function that chooses the wonder
city.
This is the server for Freeciv version 2.2.3+
You can learn a lot about Freeciv at http://www.freeciv.org/
2: Loading rulesets
Breakpoint 1,
Follow-up Comment #3, bug #13557 (project freeciv):
As the server loads the saved game, the AI seems to immediately abandon its
wonder city.
I have a patch (file #10375 of bug #16717) that logs the choice of wonder
city. When I started my server:
This is the server for Freeciv version 2.2.3+
Follow-up Comment #2, bug #13557 (project freeciv):
Still happening in latest S2_2, for what it's worth.
(If you have only a few turns in each session, this seriously weakens the AI,
IMO.)
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Follow-up Comment #1, bug #13557 (project freeciv):
Bug still present in 2.1.9 GTK2 Linux
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URL:
http://gna.org/bugs/?13557
Summary: [RT #40412] AI stops building wonders after game
load
Project: Freeciv
Submitted by: mbook
Submitted on: Sunday 05/24/2009 at 03:19
Category: ai
Severity: 3 -