[Freeciv-Dev] [bug #13557] [RT #40412] AI stops building wonders after game load

2010-12-31 Thread pepeto
Update of bug #13557 (project freeciv): Status: In Progress = None Assigned to: pepeto = None ___ Reply to this item at:

[Freeciv-Dev] [bug #13557] [RT #40412] AI stops building wonders after game load

2010-10-29 Thread pepeto
Update of bug #13557 (project freeciv): Depends on: = bugs #16648 ___ Reply to this item at: http://gna.org/bugs/?13557 ___ Message posté

[Freeciv-Dev] [bug #13557] [RT #40412] AI stops building wonders after game load

2010-10-08 Thread pepeto
Update of bug #13557 (project freeciv): Status:None = In Progress Assigned to:None = pepeto ___ Reply to this item at:

[Freeciv-Dev] [bug #13557] [RT #40412] AI stops building wonders after game load

2010-10-07 Thread George Koehler
Follow-up Comment #5, bug #13557 (project freeciv): Attaching * x-reverse-ineq-turn75.sav.bz2, a game to reproduce this bug * p22-aiwonder-v1.diff, a failed attempt to fix this bug Load this game with S2_2, take human player Philippe le Hardi, click 'Turn Done', then AIs stop building wonders.

[Freeciv-Dev] [bug #13557] [RT #40412] AI stops building wonders after game load

2010-10-06 Thread George Koehler
Follow-up Comment #4, bug #13557 (project freeciv): ai_manage_buildings() of ai/aicity.c is the function that chooses the wonder city. This is the server for Freeciv version 2.2.3+ You can learn a lot about Freeciv at http://www.freeciv.org/ 2: Loading rulesets Breakpoint 1,

[Freeciv-Dev] [bug #13557] [RT #40412] AI stops building wonders after game load

2010-10-05 Thread George Koehler
Follow-up Comment #3, bug #13557 (project freeciv): As the server loads the saved game, the AI seems to immediately abandon its wonder city. I have a patch (file #10375 of bug #16717) that logs the choice of wonder city. When I started my server: This is the server for Freeciv version 2.2.3+

[Freeciv-Dev] [bug #13557] [RT #40412] AI stops building wonders after game load

2009-12-05 Thread Jacob Nevins
Follow-up Comment #2, bug #13557 (project freeciv): Still happening in latest S2_2, for what it's worth. (If you have only a few turns in each session, this seriously weakens the AI, IMO.) ___ Reply to this item at:

[Freeciv-Dev] [bug #13557] [RT #40412] AI stops building wonders after game load

2009-05-25 Thread Jordi Negrevernis i Font
Follow-up Comment #1, bug #13557 (project freeciv): Bug still present in 2.1.9 GTK2 Linux ___ Reply to this item at: http://gna.org/bugs/?13557 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #13557] [RT #40412] AI stops building wonders after game load

2009-05-23 Thread Madeline Book
URL: http://gna.org/bugs/?13557 Summary: [RT #40412] AI stops building wonders after game load Project: Freeciv Submitted by: mbook Submitted on: Sunday 05/24/2009 at 03:19 Category: ai Severity: 3 -