[Freeciv-Dev] [bug #13701] game_remove_unit(), homecity invalid

2012-07-01 Thread Marko Lindqvist
Update of bug #13701 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #13701] game_remove_unit(), homecity invalid

2012-06-28 Thread Marko Lindqvist
Follow-up Comment #10, bug #13701 (project freeciv): - Reworded comment now that bug #18194 has been fixed (file #15915) ___ Additional Item Attachment: File name: UnitRemoveFromEnemy-2.diff Size:0 KB

[Freeciv-Dev] [bug #13701] game_remove_unit(), homecity invalid

2012-06-25 Thread Marko Lindqvist
Update of bug #13701 (project freeciv): Assigned to:None = cazfi Planned Release:2.3.0, 2.4.0 = 2.3.3, 2.4.0, 2.5.0 ___ Follow-up Comment #8: bug #18194 fix works

[Freeciv-Dev] [bug #13701] game_remove_unit(), homecity invalid

2012-06-25 Thread Marko Lindqvist
Follow-up Comment #9, bug #13701 (project freeciv): See also bug #17249. ___ Reply to this item at: http://gna.org/bugs/?13701 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #13701] game_remove_unit(), homecity invalid

2012-06-17 Thread Jacob Nevins
Follow-up Comment #7, bug #13701 (project freeciv): Bump. Previous comments said that bug #18194 might fix this. Now that bug is fixed, is there anything left to do here? ___ Reply to this item at: http://gna.org/bugs/?13701

[Freeciv-Dev] [bug #13701] game_remove_unit(), homecity invalid

2011-07-03 Thread Jacob Nevins
Follow-up Comment #6, bug #13701 (project freeciv): Fix to bug #18194 may fix this one too or not. If #18194 is fixed so that it also fixes this one, patch I earlier submitted to this ticket is itself an bug. So it should not be committed before we have decided what to do with #18194. Was

[Freeciv-Dev] [bug #13701] game_remove_unit(), homecity invalid

2011-06-12 Thread Marko Lindqvist
Follow-up Comment #5, bug #13701 (project freeciv): Current evidence suggests that this one either is or is not duplicate of bug #18194, depending what we consider proper way to fix #18194. That is: Fix to bug #18194 may fix this one too or not. If #18194 is fixed so that it also fixes this one,

[Freeciv-Dev] [bug #13701] game_remove_unit(), homecity invalid

2011-06-09 Thread Jacob Nevins
Follow-up Comment #4, bug #13701 (project freeciv): The patch clears up the messages in my reproduction case. ___ Reply to this item at: http://gna.org/bugs/?13701 ___ Message sent via/by

[Freeciv-Dev] [bug #13701] game_remove_unit(), homecity invalid

2011-06-05 Thread anonymous
Follow-up Comment #2, bug #13701 (project freeciv): FYI, I saw something like this while reproducing bug #17990 (see comment 6 on that bug). Since it seems to be about iffy data structures on the client, I wonder if it could be related to the cause of that bug (but perhaps that's wishful

[Freeciv-Dev] [bug #13701] game_remove_unit(), homecity invalid

2010-11-27 Thread pepeto
Update of bug #13701 (project freeciv): Open/Closed:Open = Closed ___ Follow-up Comment #1: Not reproduced. ___ Reply to this

[Freeciv-Dev] [bug #13701] game_remove_unit(), homecity invalid

2010-03-27 Thread pepeto
Update of bug #13701 (project freeciv): Status:None = Need Info ___ Reply to this item at: http://gna.org/bugs/?13701 ___ Message posté

[Freeciv-Dev] [bug #13701] game_remove_unit(), homecity invalid

2009-06-20 Thread Marko Lindqvist
Update of bug #13701 (project freeciv): Summary: game_remove_unit(), unit invalid = game_remove_unit(), homecity invalid ___ Reply to this item at: http://gna.org/bugs/?13701