Update of bug #13701 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #10, bug #13701 (project freeciv):
- Reworded comment now that bug #18194 has been fixed
(file #15915)
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Additional Item Attachment:
File name: UnitRemoveFromEnemy-2.diff Size:0 KB
Update of bug #13701 (project freeciv):
Assigned to:None = cazfi
Planned Release:2.3.0, 2.4.0 = 2.3.3, 2.4.0, 2.5.0
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Follow-up Comment #8:
bug #18194 fix works
Follow-up Comment #9, bug #13701 (project freeciv):
See also bug #17249.
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Follow-up Comment #7, bug #13701 (project freeciv):
Bump. Previous comments said that bug #18194 might fix this. Now that bug is
fixed, is there anything left to do here?
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Follow-up Comment #6, bug #13701 (project freeciv):
Fix to bug #18194 may fix this one too or not. If #18194 is
fixed so that it also fixes this one, patch I earlier submitted
to this ticket is itself an bug. So it should not be committed
before we have decided what to do with #18194.
Was
Follow-up Comment #5, bug #13701 (project freeciv):
Current evidence suggests that this one either is or is not duplicate of bug
#18194, depending what we consider proper way to fix #18194. That is: Fix to
bug #18194 may fix this one too or not. If #18194 is fixed so that it also
fixes this one,
Follow-up Comment #4, bug #13701 (project freeciv):
The patch clears up the messages in my reproduction case.
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Follow-up Comment #2, bug #13701 (project freeciv):
FYI, I saw something like this while reproducing bug #17990 (see comment 6 on
that bug).
Since it seems to be about iffy data structures on the client, I wonder if it
could be related to the cause of that bug (but perhaps that's wishful
Update of bug #13701 (project freeciv):
Open/Closed:Open = Closed
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Follow-up Comment #1:
Not reproduced.
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Update of bug #13701 (project freeciv):
Status:None = Need Info
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Update of bug #13701 (project freeciv):
Summary: game_remove_unit(), unit invalid =
game_remove_unit(), homecity invalid
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