[Freeciv-Dev] [bug #13742] pf_danger_map finishes on infinitate loop

2009-06-26 Thread Madeline Book

Update of bug #13742 (project freeciv):

  Status:None => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #13742] pf_danger_map finishes on infinitate loop

2009-06-22 Thread Madeline Book

Update of bug #13742 (project freeciv):

 Assigned to:None => mbook  


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[Freeciv-Dev] [bug #13742] pf_danger_map finishes on infinitate loop

2009-06-22 Thread pepeto

URL:
  

 Summary: pf_danger_map finishes on infinitate loop
 Project: Freeciv
Submitted by: pepeto
Submitted on: Monday 06/22/2009 at 12:17
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Release: 
Operating System: None

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Details:

When you issue a danger goto via the client (pf_danger_map), it usually
finishes on inifinate loop if your unit start on a "dangerous" tile.

The problem is that I changed the code to that the start tile can be also
considered as dangerous, but the function pf_danger_map_get_path never
returned a valid path to reach the start tile (a path of length 0) that the
client requiers to work proprely.

Patch attached for trunk/.




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File Attachments:


---
Date: Monday 06/22/2009 at 12:17  Name: pf_danger.diff  Size: 641B   By:
pepeto



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