[Freeciv-Dev] [bug #13770] Emphasize OOP for path finding code

2009-07-04 Thread Marko Lindqvist
Update of bug #13770 (project freeciv): Status:None => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #13770] Emphasize OOP for path finding code

2009-06-30 Thread Marko Lindqvist
Follow-up Comment #2, bug #13770 (project freeciv): Updated against current svn (file #6093) ___ Additional Item Attachment: File name: PfMapRename_13770.diff.bz2 Size:13 KB __

[Freeciv-Dev] [bug #13770] Emphasize OOP for path finding code

2009-06-28 Thread pepeto
Follow-up Comment #1, bug #13770 (project freeciv): Added macro pf_map_iterate_move_costs to iterate only the move cost, which should work faster than pf_map_iterate_positions, especially in the AI code. Also, added the functions pf_*_map_iterate_until(), which prevents to iterate the whole map

[Freeciv-Dev] [bug #13770] Emphasize OOP for path finding code

2009-06-24 Thread Marko Lindqvist
Update of bug #13770 (project freeciv): Assigned to:None => cazfi ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #13770] Emphasize OOP for path finding code

2009-06-24 Thread pepeto
URL: Summary: Emphasize OOP for path finding code Project: Freeciv Submitted by: pepeto Submitted on: Wednesday 06/24/2009 at 10:49 Category: general Severity: 2 - Minor