[Freeciv-Dev] [bug #14522] Crash connecting to network game

2010-01-26 Thread pepeto

Update of bug #14522 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #14522] Crash connecting to network game

2010-01-23 Thread pepeto

Update of bug #14522 (project freeciv):

  Status:   Confirmed => Ready For Test 
 Assigned to:None => pepeto 
 Planned Release:   2.2.0 => 2.1.12, 2.2.0  

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Additional Item Attachment:

File name: trunk_inf_token_required.diff  Size:4 KB
File name: S2_2_S2_1_inf_token_required.diff Size:4 KB


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[Freeciv-Dev] [bug #14522] Crash connecting to network game

2009-12-18 Thread Marko Lindqvist

Update of bug #14522 (project freeciv):

Category:  client-gtk-2.0 => general
 Planned Release: => 2.2.0  

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Follow-up Comment #8:

So both servers and clients freeze when there is maintenance break in
metaserver.

Metaserver will move during either 2Q2010 or 3Q2010 and there will be longish
break when it does not work. This bug should be fixed, and version with the
fix released, before that.

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[Freeciv-Dev] [bug #14522] Crash connecting to network game

2009-10-15 Thread pepeto

Follow-up Comment #7, bug #14522 (project freeciv):

> Nevertheless, I also observed that attempt to connect to
> metaserver blocks client for some time when there is no
> connection to Internet (probably dns query).

The same occurs in server side unfortunately.  When the metaserver have some
problems the server freezes.

Also, the server freezes when a new connection is accepted due to the
synchronous host name request.


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[Freeciv-Dev] [bug #14522] Crash connecting to network game

2009-10-15 Thread Marko Lindqvist

Follow-up Comment #6, bug #14522 (project freeciv):

As I were without Internet connection for some time, I know that being
completely unable to connect metaserver does not crash the client. In that
case there is no reply at all, so client cannot crash trying to parse it.
With wrong http_proxy there is http reply which client cannot parse.

Nevertheless, I also observed that attempt to connect to metaserver blocks
client for some time when there is no connection to Internet (probably dns
query).

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[Freeciv-Dev] [bug #14522] Crash connecting to network game

2009-10-15 Thread pepeto

Follow-up Comment #5, bug #14522 (project freeciv):

> Shouldn't it be possible to join a LAN game even if the LAN is
> not connected to the internet?

I made a new ticket for that (bug #14529).


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[Freeciv-Dev] [bug #14522] Crash connecting to network game

2009-10-15 Thread Jeremy Jacko

Follow-up Comment #4, bug #14522 (project freeciv):

The client is working now, though the issue was not with the
default_metaserver setting, which pointed to
"http://www.cazfi.net/freeciv/metaserver/"; by default.  I had neglected to
set the http_proxy in the windows shell prior to running civclient.  After
setting this, the client operates as expected.  This was my error, but it
doesn't make sense to me that the client would crash because it can't connect
to the metaserver.  Shouldn't it be possible to join a LAN game even if the
LAN is not connected to the internet?

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[Freeciv-Dev] [bug #14522] Crash connecting to network game

2009-10-14 Thread pepeto

Update of bug #14522 (project freeciv):

  Status:None => Confirmed  

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Follow-up Comment #3:

As far as I know, lan server list is not got using the registry module.  It
is linked with the metaserver string.  I tried to connect the metaserver
"http://forum.freeciv.org"; and I got the same crash.

Could you post here what prints the command

cat ~/.civclientrc | grep default_metaserver
 ?

Changing this string to http://meta.freeciv.org/metaserver.phtml would fix
your problem.  But anyway, I don't think the client should crash for that.


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[Freeciv-Dev] [bug #14522] Crash connecting to network game

2009-10-14 Thread Jeremy Jacko

Follow-up Comment #2, bug #14522 (project freeciv):

I have tried with and without the server running, and with and without the
Windows firewall enabled.  None of this seems to make any difference.

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[Freeciv-Dev] [bug #14522] Crash connecting to network game

2009-10-14 Thread anonymous

Follow-up Comment #1, bug #14522 (project freeciv):

Does it happen also when there is no server running on the LAN or not?

- Cazfi


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[Freeciv-Dev] [bug #14522] Crash connecting to network game

2009-10-14 Thread Jeremy Jacko

Additional Item Attachment, bug #14522 (project freeciv):

File name: stderr.txt Size:6 KB


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[Freeciv-Dev] [bug #14522] Crash connecting to network game

2009-10-14 Thread Jeremy Jacko

URL:
  

 Summary: Crash connecting to network game
 Project: Freeciv
Submitted by: jbfrog
Submitted on: Wednesday 10/14/2009 at 11:21
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: None

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Details:

I am trying to use the windows client (2.1.9-gtk2) to connect to a linux
server running on the LAN. When I click the "Connect to Network Game" button,
the network connection window appears very briefly, but then the program
closes with no on-screen error messages. The stderr.txt file in the freeciv
program folder gives the message "0: Did not find token entry_name in (null)
line 1".
I have found a few old references to this problem online, suggesting that the
"default_metaserver=" line should be removed from .civclientrc (see
http://www.mail-archive.com/freeciv-dev@gna.org/msg03350.html), but this did
not help in my case. I have tried uninstalling freeciv and removing all
related config files and folders, but upon reinstallation the problem
persists.  The SDL client works correctly on the same machine.  I am
attaching the stderr.txt file produced with the "-d 3" command line option.



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File Attachments:


---
Date: Wednesday 10/14/2009 at 11:21  Name: stderr.txt  Size: 51B   By: jbfrog



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