[Freeciv-Dev] [bug #14867] The Messages dialog is not populated when you hit F9

2009-12-08 Thread pepeto

Update of bug #14867 (project freeciv):

  Status:Wont Fix => Fixed  

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Follow-up Comment #6:

> The "Wont Fix" status is wrong, isn't it?

Oops, I selected the wrong line.


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[Freeciv-Dev] [bug #14867] The Messages dialog is not populated when you hit F9

2009-12-08 Thread Jacob Nevins

Follow-up Comment #5, bug #14867 (project freeciv):

The "Wont Fix" status is wrong, isn't it?

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[Freeciv-Dev] [bug #14867] The Messages dialog is not populated when you hit F9

2009-12-08 Thread pepeto

Update of bug #14867 (project freeciv):

  Status:  Ready For Test => Wont Fix   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #14867] The Messages dialog is not populated when you hit F9

2009-12-05 Thread pepeto

Update of bug #14867 (project freeciv):

Severity:  3 - Normal => 2 - Minor  
Priority:  5 - Normal => 3 - Low
  Status:None => Ready For Test 
 Assigned to:None => pepeto 
 Planned Release:None => 2.1.11 

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Follow-up Comment #1:

Thank you for the report.  Fix attached.


(file #7444)
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Additional Item Attachment:

File name: trunk_S2_2_S2_1_popup_msgwin.diff Size:0 KB


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[Freeciv-Dev] [bug #14867] The Messages dialog is not populated when you hit F9

2009-12-01 Thread anonymous

URL:
  

 Summary: The Messages dialog is not populated when you hit
F9
 Project: Freeciv
Submitted by: None
Submitted on: Tuesday 12/01/09 at 14:29 CET
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.1.10
 Discussion Lock: Any
Operating System: None
 Planned Release: None

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Details:

When I close the Messages dialog/tab and reopen it (press F9) all the
messages in it are lost.
On the other hand, if something during the turn triggers a new message, the
dialog reappears with all messages (old an new) in place.

This makes the Messages menu entry (and F9 shortcut) totally meaningless,
since:
- if you hit F9 you always get an empty Messages dialog/tab;
- the (fully populated) dialog/tab will appear again when something important
happens in the game regardless of whether you hit F9 or not.

This is not specifc to 2.1.10. The Messages menu entry used to work in 1.x
but was broken in 2.x (I noticed it some time ago; don't remember when
exactly).





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