[Freeciv-Dev] [bug #15244] don't find a route

2010-02-03 Thread pepeto
Update of bug #15244 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #15244] don't find a route

2010-02-01 Thread anonymous
Follow-up Comment #3, bug #15244 (project freeciv): Adding a comment on what may be the same bug in Freeciv 2.1.11 The new pathfinding code for goto orders on aircraft and missiles is a great improvement on the old. No more crashes. But missiles seem to be using the same goto code as

[Freeciv-Dev] [bug #15244] don't find a route

2010-02-01 Thread pepeto
Update of bug #15244 (project freeciv): Planned Release: 2.2.0 = 2.1.12, 2.2.0 ___ Follow-up Comment #4: Attached version for S2_1. Maybe goto should have some optional setting that allows you to

[Freeciv-Dev] [bug #15244] don't find a route

2010-01-31 Thread pepeto
Update of bug #15244 (project freeciv): Status:None = Confirmed ___ Follow-up Comment #1: I see what's wrong in the path finding path, but I guess it would be impossible to fix this

[Freeciv-Dev] [bug #15244] don't find a route

2010-01-31 Thread pepeto
Update of bug #15244 (project freeciv): Category:None = general Status: Confirmed = Ready For Test Assigned to:None = pepeto Planned Release: