Follow-up Comment #1, bug #15844 (project freeciv):
I forgot to say that this is with S2_2 branch.
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Update of bug #15844 (project freeciv):
Status:None = Ready For Test
Assigned to:None = syntron
Planned Release: = 2.3.0
Update of bug #15844 (project freeciv):
Category: client-gtk-2.0 = client
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Nachricht
Follow-up Comment #3, bug #15844 (project freeciv):
Thanks. I saw consistent crashes every time a city was destroyed (trunk)
(either real city destruction in the game or when the client quits). I
didn't have time yet to make a clean checkout to testreport it yet. This
seems to be it, the patch
Update of bug #15844 (project freeciv):
Planned Release: 2.3.0 = 2.2.1,2.3.0
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Follow-up Comment #4:
- if (pcity-owner-ai-funcs.city_close) {
+ if (pcity-owner-ai
Follow-up Comment #5, bug #15844 (project freeciv):
Yes, it seems to fix the problem for me too.
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