[Freeciv-Dev] [bug #15844] Crash upon connecting to a game

2010-04-11 Thread Jordi Negrevernis i Font
Follow-up Comment #1, bug #15844 (project freeciv): I forgot to say that this is with S2_2 branch. ___ Reply to this item at: http://gna.org/bugs/?15844 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #15844] Crash upon connecting to a game

2010-04-11 Thread Matthias Pfafferodt
Update of bug #15844 (project freeciv): Status:None = Ready For Test Assigned to:None = syntron Planned Release: = 2.3.0

[Freeciv-Dev] [bug #15844] Crash upon connecting to a game

2010-04-11 Thread Matthias Pfafferodt
Update of bug #15844 (project freeciv): Category: client-gtk-2.0 = client ___ Reply to this item at: http://gna.org/bugs/?15844 ___ Nachricht

[Freeciv-Dev] [bug #15844] Crash upon connecting to a game

2010-04-11 Thread Ulrik Sverdrup
Follow-up Comment #3, bug #15844 (project freeciv): Thanks. I saw consistent crashes every time a city was destroyed (trunk) (either real city destruction in the game or when the client quits). I didn't have time yet to make a clean checkout to testreport it yet. This seems to be it, the patch

[Freeciv-Dev] [bug #15844] Crash upon connecting to a game

2010-04-11 Thread Matthias Pfafferodt
Update of bug #15844 (project freeciv): Planned Release: 2.3.0 = 2.2.1,2.3.0 ___ Follow-up Comment #4: - if (pcity-owner-ai-funcs.city_close) { + if (pcity-owner-ai

[Freeciv-Dev] [bug #15844] Crash upon connecting to a game

2010-04-11 Thread Jordi Negrevernis i Font
Follow-up Comment #5, bug #15844 (project freeciv): Yes, it seems to fix the problem for me too. ___ Reply to this item at: http://gna.org/bugs/?15844 ___ Message sent via/by Gna!