[Freeciv-Dev] [bug #16250] Deep ocean sprites won't work in Hex2t tileset

2010-09-02 Thread Daniel Markstedt

Update of bug #16250 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16250] Deep ocean sprites won't work in Hex2t tileset

2010-09-01 Thread Daniel Markstedt

Update of bug #16250 (project freeciv):

  Status:None = In Progress
 Assigned to:None = dmarks 
 Planned Release: = 2.2.3  

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Follow-up Comment #4:

Will check it out and try to get a fix into 2.2.3.

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[Freeciv-Dev] [bug #16250] Deep ocean sprites won't work in Hex2t tileset

2010-09-01 Thread Daniel Markstedt

Update of bug #16250 (project freeciv):

  Status: In Progress = Ready For Test 

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Follow-up Comment #5:

Looks pretty good in my eyes. Will commit as is.

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[Freeciv-Dev] [bug #16250] Deep ocean sprites won't work in Hex2t tileset

2010-08-31 Thread HanduMan

Follow-up Comment #3, bug #16250 (project freeciv):

Attached a suggestion how to fix deep ocean graphics for hex2t tileset. Not
exhaustively tested, just checked that deep ocean appears in the middle of
the ocean. Coastlines may appear ugly if some land is terraformed adjacent to
deep ocean. This may be used as a reference for a real fix.

(file #10132)
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Additional Item Attachment:

File name: hex2tdeep.zip  Size:458 KB


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[Freeciv-Dev] [bug #16250] Deep ocean sprites won't work in Hex2t tileset

2010-08-09 Thread pepeto

Follow-up Comment #1, bug #16250 (project freeciv):

I don't understand at all how it works, neither how it is supposed to work.
Actually, the deep sprite looks to have no effect, as well as the ocean
one. The graphics for ocean is supposed to be coast and the one for deep
ocean floor. Those sprite are defined in hext2/overlay.spec. Unfortunately,
I don't understand why they have exactly the same effect whereas they are
supposed to don't use the same graphic.


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[Freeciv-Dev] [bug #16250] Deep ocean sprites won't work in Hex2t tileset

2010-07-10 Thread Daniel Markstedt

URL:
  http://gna.org/bugs/?16250

 Summary: Deep ocean sprites won't work in Hex2t tileset
 Project: Freeciv
Submitted by: dmarks
Submitted on: Sunday 07/11/2010 at 09:36
Category: general
Severity: 2 - Minor
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

The deep ocean sprite won't work in Hex2t.

The graphics are there, and the sprite is defined on line 84 of
data/hex2t/tiles.spec

2, 11, t.l0.deep1




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