[Freeciv-Dev] [bug #16250] Deep ocean sprites won't work in Hex2t tileset
Update of bug #16250 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16250 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16250] Deep ocean sprites won't work in Hex2t tileset
Update of bug #16250 (project freeciv): Status:None = In Progress Assigned to:None = dmarks Planned Release: = 2.2.3 ___ Follow-up Comment #4: Will check it out and try to get a fix into 2.2.3. ___ Reply to this item at: http://gna.org/bugs/?16250 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16250] Deep ocean sprites won't work in Hex2t tileset
Update of bug #16250 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #5: Looks pretty good in my eyes. Will commit as is. ___ Reply to this item at: http://gna.org/bugs/?16250 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16250] Deep ocean sprites won't work in Hex2t tileset
Follow-up Comment #3, bug #16250 (project freeciv): Attached a suggestion how to fix deep ocean graphics for hex2t tileset. Not exhaustively tested, just checked that deep ocean appears in the middle of the ocean. Coastlines may appear ugly if some land is terraformed adjacent to deep ocean. This may be used as a reference for a real fix. (file #10132) ___ Additional Item Attachment: File name: hex2tdeep.zip Size:458 KB ___ Reply to this item at: http://gna.org/bugs/?16250 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16250] Deep ocean sprites won't work in Hex2t tileset
Follow-up Comment #1, bug #16250 (project freeciv): I don't understand at all how it works, neither how it is supposed to work. Actually, the deep sprite looks to have no effect, as well as the ocean one. The graphics for ocean is supposed to be coast and the one for deep ocean floor. Those sprite are defined in hext2/overlay.spec. Unfortunately, I don't understand why they have exactly the same effect whereas they are supposed to don't use the same graphic. ___ Reply to this item at: http://gna.org/bugs/?16250 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16250] Deep ocean sprites won't work in Hex2t tileset
URL: http://gna.org/bugs/?16250 Summary: Deep ocean sprites won't work in Hex2t tileset Project: Freeciv Submitted by: dmarks Submitted on: Sunday 07/11/2010 at 09:36 Category: general Severity: 2 - Minor Priority: 3 - Low Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: The deep ocean sprite won't work in Hex2t. The graphics are there, and the sprite is defined on line 84 of data/hex2t/tiles.spec 2, 11, t.l0.deep1 ___ Reply to this item at: http://gna.org/bugs/?16250 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev