[Freeciv-Dev] [bug #16566] Duplicate base building actions on combat menu for workers

2011-06-22 Thread Marko Lindqvist
Update of bug #16566 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #16566] Duplicate base building actions on combat menu for workers

2011-06-16 Thread Marko Lindqvist
Follow-up Comment #9, bug #16566 (project freeciv): TRUNK version that takes care of gtk3-client also. (file #13235) ___ Additional Item Attachment: File name: BasebuildMenu_16566-TRUNK.diff Size:2 KB ___

[Freeciv-Dev] [bug #16566] Duplicate base building actions on combat menu for workers

2011-06-16 Thread Marko Lindqvist
Follow-up Comment #8, bug #16566 (project freeciv): Opened separate ticket, patch #2721, about making these ruleset definable in the future as suggested in comment #3 ___ Reply to this item at:

[Freeciv-Dev] [bug #16566] Duplicate base building actions on combat menu for workers

2011-06-16 Thread Marko Lindqvist
Update of bug #16566 (project freeciv): Severity: 2 - Minor => 3 - Normal Status:None => Ready For Test ___ Follow-up Comment #7: Just occurred to m

[Freeciv-Dev] [bug #16566] Duplicate base building actions on combat menu for workers

2011-06-06 Thread Marko Lindqvist
Update of bug #16566 (project freeciv): Planned Release: 2.3.0 => 2.3.0, 2.4.0 ___ Follow-up Comment #6: Could we reveal the fact that division of bases to these two types model nothing in their prope

[Freeciv-Dev] [bug #16566] Duplicate base building actions on combat menu for workers

2011-01-25 Thread Marko Lindqvist
Follow-up Comment #5, bug #16566 (project freeciv): For the record, there is two bases with gui type "Fortress" in default, multiplayer and experimental rulesets: "Fortress" and "Buoy". They have one gui type "Airbase" base: "Airbase" ___

[Freeciv-Dev] [bug #16566] Duplicate base building actions on combat menu for workers

2011-01-21 Thread Marko Lindqvist
Follow-up Comment #4, bug #16566 (project freeciv): > So perhaps we could allow rulesets to specify the menu text to > be displayed for the GUI types? But I still don't know what I'd > call them in the default ruleset. That sounds quite good solution for trunk, but S2_3 is in datafile format fre

[Freeciv-Dev] [bug #16566] Duplicate base building actions on combat menu for workers

2011-01-20 Thread Jacob Nevins
Follow-up Comment #3, bug #16566 (project freeciv): It's not ideal. I think the menus should dynamically adapt where possible, so that when only one F-like or E-like base is possible for the selected units, the menu attaches the shortcut directly to that base type (as for the "irrigate" and "mine

[Freeciv-Dev] [bug #16566] Duplicate base building actions on combat menu for workers

2011-01-18 Thread Marko Lindqvist
Follow-up Comment #2, bug #16566 (project freeciv): Would it be understandable if those main level entries were "Build Fortress-like" and "Build Airbase-like"? ___ Reply to this item at: ___

[Freeciv-Dev] [bug #16566] Duplicate base building actions on combat menu for workers

2011-01-14 Thread Jacob Nevins
Update of bug #16566 (project freeciv): Summary: Combat menu for workers => Duplicate base building actions on combat menu for workers ___ Reply to this item at: __