[Freeciv-Dev] [bug #16717] AI chooses new wonder city too often

2010-11-01 Thread pepeto
Update of bug #16717 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16717] AI chooses new wonder city too often

2010-10-29 Thread pepeto
Update of bug #16717 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?16717 ___ Message posté

[Freeciv-Dev] [bug #16717] AI chooses new wonder city too often

2010-10-27 Thread pepeto
Update of bug #16717 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?16717 ___ Message posté

[Freeciv-Dev] [bug #16717] AI chooses new wonder city too often

2010-10-13 Thread George Koehler
Follow-up Comment #5, bug #16717 (project freeciv): Uploading -v2 patches. They delete that FIXME comment, and also delete the 'redundant test?' comment, two lines down. The test '!is_wonder(wonder_city-production.value.building)' is not redundant, because city might build Barracks instead of

[Freeciv-Dev] [bug #16717] AI chooses new wonder city too often

2010-10-08 Thread pepeto
Follow-up Comment #4, bug #16717 (project freeciv): The FIXME comment must be removed, because it is pointing about an invalid comprehension of the code, added with the sign mistake in the same patch. ___ Reply to this item at:

[Freeciv-Dev] [bug #16717] AI chooses new wonder city too often

2010-10-07 Thread George Koehler
Follow-up Comment #3, bug #16717 (project freeciv): Attaching patches. * p22-keep-wonder-city.diff for S2_2 * ptrunk-keep-wonder-city.diff for trunk (file #10653, file #10654) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #16717] AI chooses new wonder city too often

2010-10-05 Thread George Koehler
Follow-up Comment #1, bug #16717 (project freeciv): AI tries to pick a wonder city and build a wonder there. Today, the logic to stay with a wonder city is broken, only because the code has '=' instead of '=' at one place, so AI will never finish a wonder unless by luck AI chooses this same city

[Freeciv-Dev] [bug #16717] AI chooses new wonder city too often

2010-10-05 Thread pepeto
Update of bug #16717 (project freeciv): Status:None = In Progress Planned Release: = 2.2.4, 2.3.0 ___ Follow-up Comment #2: Effectively, this

[Freeciv-Dev] [bug #16717] AI chooses new wonder city too often

2010-09-16 Thread George Koehler
URL: http://gna.org/bugs/?16717 Summary: AI chooses new wonder city too often Project: Freeciv Submitted by: kernigh Submitted on: Thursday 09/16/2010 at 23:52 Category: ai Severity: 2 - Minor