[Freeciv-Dev] [bug #17100] Unconnected border islands
Follow-up Comment #5, bug #17100 (project freeciv): I think this is expected behaviour. As alluded to in comment #3, the border islands in the screenshot (global observer view) correspond to territory the Danes know. Normally you claim otherwise unclaimed land up to a certain radius around border sources such as cities, but you can't claim land you've never seen, so the unknown tiles are punching holes in those circles. The end result of non-contiguous borders is a bit odd. Ensuring contiguous borders in this case would require quite a different borders algorithm to what we have in map_claim_border() today. ___ Reply to this item at: http://gna.org/bugs/?17100 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17100] Unconnected border islands
Follow-up Comment #3, bug #17100 (project freeciv): This seems to be connected to the 'known' state of the tiles. If you enter the edit mode, add some explorer in the known territorium of the Danish and go into the unknown area they will be marked as Danish. How did you start this game? It is not a autogame as minplayer is set to 1? ___ Reply to this item at: http://gna.org/bugs/?17100 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17100] Unconnected border islands
Follow-up Comment #4, bug #17100 (project freeciv): Game was started with one human player attached to the Saxons. After a few turns I aitoggled the Saxons, turned on a timeout, and became global observer. ___ Reply to this item at: http://gna.org/bugs/?17100 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17100] Unconnected border islands
URL: http://gna.org/bugs/?17100 Summary: Unconnected border islands Project: Freeciv Submitted by: dmarks Submitted on: Thursday 11/18/2010 at 10:05 Category: None Severity: 2 - Minor Priority: 3 - Low Status: None Assigned to: None Originator Email: Open/Closed: Open Release: S2_3 Discussion Lock: Any Operating System: None Planned Release: ___ Details: In a recent S2_3 small unconnected pieces of border islands appear sometimes. ___ File Attachments: --- Date: Thursday 11/18/2010 at 10:05 Name: looseborders.jpg Size: 117kB By: dmarks http://gna.org/bugs/download.php?file_id=11259 ___ Reply to this item at: http://gna.org/bugs/?17100 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17100] Unconnected border islands
Follow-up Comment #1, bug #17100 (project freeciv): Do you started the game or loaded? Could you attach a savegame? ___ Reply to this item at: http://gna.org/bugs/?17100 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17100] Unconnected border islands
Additional Item Attachment, bug #17100 (project freeciv): File name: freeciv-T0020-Y-3000-auto.sav.bz2 Size:27 KB ___ Reply to this item at: http://gna.org/bugs/?17100 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17100] Unconnected border islands
Follow-up Comment #2, bug #17100 (project freeciv): This was a game started from scratch. Check the Danish borders in this savegame. ___ Reply to this item at: http://gna.org/bugs/?17100 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev