[Freeciv-Dev] [bug #17238] Effect of Adam Smith's wonder is not properly calculated after capture.
Update of bug #17238 (project freeciv): Planned Release: 2.4.0 = 2.3.0,2.4.0 ___ Reply to this item at: http://gna.org/bugs/?17238 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17238] Effect of Adam Smith's wonder is not properly calculated after capture.
Update of bug #17238 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17238 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17238] Effect of Adam Smith's wonder is not properly calculated after capture.
Follow-up Comment #2, bug #17238 (project freeciv): updated patch; changes: * refresh *all* cities if the city had a wonder (possible global effects) (file #11496) ___ Additional Item Attachment: File name: 20101207-trunk-refresh-all-cities-of-a-player-if-a-wonder-changes-o.patch Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?17238 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17238] Effect of Adam Smith's wonder is not properly calculated after capture.
Update of bug #17238 (project freeciv): Status:None = Ready For Test Assigned to:None = syntron Planned Release: = 2.4.0 ___ Follow-up Comment #1: here is a patch - could you test it? summary: refresh all cities of a player if a wonder changes owner (file #11486) ___ Additional Item Attachment: File name: 20101206-trunk-refresh-all-cities-of-a-player-if-a-wonder-changes-o.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?17238 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17238] Effect of Adam Smith's wonder is not properly calculated after capture.
URL: http://gna.org/bugs/?17238 Summary: Effect of Adam Smith's wonder is not properly calculated after capture. Project: Freeciv Submitted by: None Submitted on: Mon Dec 6 07:45:01 2010 Category: general Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.2.3 Discussion Lock: Any Operating System: None Planned Release: ___ Details: When playing a recent longturn game I captured intact the city containing the Adam Smith's Trading Co. wonder. City improvements which would normally have an upkeep of 1 should become free of upkeep, for all my cities. This was shown correctly in the economy tab and in the city tab the cost next to each building was zero. BUT for about 2/3 of my cities the gold produced by the city did not change from the former value. It remained as it was when the buildings cost 1 gold. The total gold produced by my empire was the sum of gold produced by each city. For 2/3 of my cities this did not include the effect of the Adam Smith's Trading Co. wonder. With over 200 cities this meant my total gold income was 100's less than it should have been. This error is retained when I logged off from the server and then relogged on. The error is also retained for many hours after the initial capture of the city. Suggesting that the error is at the server not the client. The fix for this error was to alter the tax rate. At this point the gold produced by each city was correctly re-calculated. I also assume the calculation would have been correctly refreshed at TC but I didn't wait the 24 hours necessary to check this. ___ Reply to this item at: http://gna.org/bugs/?17238 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev