[Freeciv-Dev] [bug #17238] Effect of Adam Smith's wonder is not properly calculated after capture.

2011-12-06 Thread Jacob Nevins

Update of bug #17238 (project freeciv):

 Planned Release:   2.4.0 = 2.3.0,2.4.0


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[Freeciv-Dev] [bug #17238] Effect of Adam Smith's wonder is not properly calculated after capture.

2010-12-12 Thread Matthias Pfafferodt

Update of bug #17238 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #17238] Effect of Adam Smith's wonder is not properly calculated after capture.

2010-12-07 Thread Matthias Pfafferodt

Follow-up Comment #2, bug #17238 (project freeciv):

updated patch; changes:

* refresh *all* cities if the city had a wonder (possible global effects)

(file #11496)
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Additional Item Attachment:

File name:
20101207-trunk-refresh-all-cities-of-a-player-if-a-wonder-changes-o.patch
Size:2 KB


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[Freeciv-Dev] [bug #17238] Effect of Adam Smith's wonder is not properly calculated after capture.

2010-12-06 Thread Matthias Pfafferodt

Update of bug #17238 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = syntron
 Planned Release: = 2.4.0  

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Follow-up Comment #1:

here is a patch - could you test it?

summary:

refresh all cities of a player if a wonder changes owner

(file #11486)
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File name:
20101206-trunk-refresh-all-cities-of-a-player-if-a-wonder-changes-o.patch
Size:1 KB


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[Freeciv-Dev] [bug #17238] Effect of Adam Smith's wonder is not properly calculated after capture.

2010-12-05 Thread anonymous

URL:
  http://gna.org/bugs/?17238

 Summary: Effect of Adam Smith's wonder is not properly
calculated after capture.
 Project: Freeciv
Submitted by: None
Submitted on: Mon Dec  6 07:45:01 2010
Category: general
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.3
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:


When playing a recent longturn game I captured intact the city containing the
Adam Smith's Trading Co. wonder.

City improvements which would normally have an upkeep of 1 should become free
of upkeep, for all my cities. This was shown correctly in the economy tab and
in the city tab the cost next to each building was zero. BUT for about 2/3 of
my cities the gold produced by the city did not change from the former value.
It remained as it was when the buildings cost 1 gold. The total gold produced
by my empire was the sum of gold produced by each city. For 2/3 of my cities
this did not include the effect of the Adam Smith's Trading Co. wonder. With
over 200 cities this meant my total gold income was 100's less than it should
have been.

This error is retained when I logged off from the server and then relogged
on. The error is also retained for many hours after the initial capture of the
city. Suggesting that the error is at the server not the client.

The fix for this error was to alter the tax rate. At this point the gold
produced by each city was correctly re-calculated. I also assume the
calculation would have been correctly refreshed at TC but I didn't wait the 24
hours necessary to check this.




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