[Freeciv-Dev] [bug #17962] Inability to generate huge maps

2011-06-09 Thread J. M. Gorbach
Follow-up Comment #11, bug #17962 (project freeciv): >> Server should be as fast in Windows as in Linux, but Windows gtk is definitely slower. I think that the problem is Windows gtk. ___ Reply to this item at:

[Freeciv-Dev] [bug #17962] Inability to generate huge maps

2011-06-07 Thread Marko Lindqvist
Follow-up Comment #10, bug #17962 (project freeciv): ...or network (connection between server and client) buffers overflowing with such a massive amount of data. That could happen if for some reason server is sending data faster than client accepts. Server should be as fast in Windows as in Linux

[Freeciv-Dev] [bug #17962] Inability to generate huge maps

2011-06-07 Thread Marko Lindqvist
Follow-up Comment #9, bug #17962 (project freeciv): What kind of hardware you have? I just wonder if this could be simply problem of map generation taking so long that connection between client and server timeouts? Or server running out of memory for such a massive map? _

[Freeciv-Dev] [bug #17962] Inability to generate huge maps

2011-04-06 Thread anonymous
Follow-up Comment #8, bug #17962 (project freeciv): could you test, if the server of the windows build prints some usefull output before it exits (i.e. start the sever seperate) ___ Reply to this item at: _

[Freeciv-Dev] [bug #17962] Inability to generate huge maps

2011-04-06 Thread J. M. Gorbach
Follow-up Comment #7, bug #17962 (project freeciv): The same problem with 2.3.0-beta4 on a Windows Vista. ___ Reply to this item at: ___ Messaggio inviato con/d

[Freeciv-Dev] [bug #17962] Inability to generate huge maps

2011-04-03 Thread Jordi Negrevernis i Font
Follow-up Comment #6, bug #17962 (project freeciv): I did load the four scenarios without problem with S2_3 on an Ubuntu 10.10 32bit. It must be a problem with windows binaries... ___ Reply to this item at:

[Freeciv-Dev] [bug #17962] Inability to generate huge maps

2011-04-03 Thread Jacob Nevins
Follow-up Comment #5, bug #17962 (project freeciv): (I meant "user GM1530 on the forum [...]") ___ Reply to this item at: _

[Freeciv-Dev] [bug #17962] Inability to generate huge maps

2011-04-03 Thread Jacob Nevins
Update of bug #17962 (project freeciv): Planned Release: => 2.3.0,2.4.0 ___ Follow-up Comment #4: Another data point: User GM1350 on the forum, who's put together a number of large map scenari

[Freeciv-Dev] [bug #17962] Inability to generate huge maps

2011-03-31 Thread Jacob Nevins
Follow-up Comment #3, bug #17962 (project freeciv): (I assume there are two different anonymous people having a conversation here?) To the original reporter: it might help if we can see your settings. Can you type "/show all" in the pregame window and paste the resulting output here? Also, can

[Freeciv-Dev] [bug #17962] Inability to generate huge maps

2011-03-31 Thread anonymous
Follow-up Comment #2, bug #17962 (project freeciv): I have tried it many times with two different PCs, first running on Windows 7 and the second one on Windows XP SP3 and many different settings but with no success ___ Reply to this item a

[Freeciv-Dev] [bug #17962] Inability to generate huge maps

2011-03-29 Thread anonymous
Follow-up Comment #1, bug #17962 (project freeciv): I am able to generate maps up to size 128 with 2.3.0-beta although it does it errors about being unable to create starting positions (I used 126 players with 120k tiles), it doesn't lose connection with the server, and the game starts normally

[Freeciv-Dev] [bug #17962] Inability to generate huge maps

2011-03-29 Thread anonymous
URL: Summary: Inability to generate huge maps Project: Freeciv Submitted by: None Submitted on: Tue Mar 29 10:34:45 2011 Category: client-gtk-2.0 Severity: 4 - Important