Follow-up Comment #3, bug #18549 (project freeciv):
S2_3 revision 20179.
___
Reply to this item at:
http://gna.org/bugs/?18549
___
Message sent via/by Gna!
http://gna.org/
Additional Item Attachment, bug #18549 (project freeciv):
File name: cat10civ.sav.gzSize:100 KB
___
Reply to this item at:
http://gna.org/bugs/?18549
___
Mensaje enviado
Follow-up Comment #4, bug #18549 (project freeciv):
Could it be that there was a settler trying to irrigate the terrain? That
would result in an ocean tile ... In this case, a check if the tile can be
irrigated (new terrain with TER_NO_CITY?) would be needed.
Or, if the settler was in automode,
Update of bug #18549 (project freeciv):
Release:S2_3 = S2_3 r20179
___
Follow-up Comment #5:
I can't reproduce the sanity check failure, but there are no Settlers/Workers
nearby in the
URL:
http://gna.org/bugs/?18549
Summary: Sanity check fails on city in swap
Project: Freeciv
Submitted by: jorneg
Submitted on: Mon Aug 22 22:00:31 2011
Category: None
Severity: 3 - Normal
Follow-up Comment #1, bug #18549 (project freeciv):
This is with S2_3.
___
Reply to this item at:
http://gna.org/bugs/?18549
___
Message sent via/by Gna!
http://gna.org/
Update of bug #18549 (project freeciv):
Release: = S2_3
___
Follow-up Comment #2:
Can you attach the savegame?
Which version of S2_3? 2.3.0, or head of svn?