Follow-up Comment #4, bug #18549 (project freeciv):
Could it be that there was a settler trying to irrigate the terrain? That
would result in an ocean tile ... In this case, a check if the tile can be
irrigated (new terrain with TER_NO_CITY?) would be needed.
Or, if the settler was in automode, even the check for the possible result
could case this. The solution would be to use a virtual tile.
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