[Freeciv-Dev] [bug #18930] Scenarios with bases broken AGAIN?

2011-11-09 Thread Marko Lindqvist

Update of bug #18930 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #18930] Scenarios with bases broken AGAIN?

2011-11-09 Thread Marko Lindqvist

Follow-up Comment #3, bug #18930 (project freeciv):

> Sounds like bug #17616?

Embarrassing. Seems like I were in the middle of writing another patch at the
time and it was not convenient to switch to writing fix for the bug, and then
I managed to forgot fixing it when I had time. Sine this ticket now has fix,
I'll mark #17616 as duplicate, even though it's older one of the two.

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[Freeciv-Dev] [bug #18930] Scenarios with bases broken AGAIN?

2011-11-06 Thread Jacob Nevins

Follow-up Comment #2, bug #18930 (project freeciv):

Sounds like bug #17616?

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[Freeciv-Dev] [bug #18930] Scenarios with bases broken AGAIN?

2011-11-05 Thread Marko Lindqvist

Update of bug #18930 (project freeciv):

  Status: In Progress => Ready For Test 

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Follow-up Comment #1:

Fix attached

(file #14439)
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Additional Item Attachment:

File name: ScenBaseFix_18930.diff Size:1 KB


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[Freeciv-Dev] [bug #18930] Scenarios with bases broken AGAIN?

2011-11-05 Thread Marko Lindqvist

URL:
  

 Summary: Scenarios with bases broken AGAIN?
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 05 Nov 2011 11:59:45 PM EET
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: In Progress
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.1, 2.4.0, 2.5.0

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Details:

This code in sg_load_map_tiles_bases():
  if (game.info.is_new_game) {
/* No bases information for a new game / scenario. */
return;
  }

seem to indicate that scenarios with preset bases are not working. I remember
fixing this years ago, already. Non-buildable bases preset to map (=unique
tiles, even with special base features) are important scenario creation
feature!
(I fixed it in S2_2, which had only old style savegame, I probably missed new
style savegames when forwardporting the fix)




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