[Freeciv-Dev] [bug #19271] Display problem of the working land, when choosing another optimal position

2013-03-18 Thread Marko Lindqvist
Follow-up Comment #4, bug #19271 (project freeciv): > Preferably without massively increasing the client load. We shouldn't do it after every tile change in case all workers are rearranged, but only after the last one. Problem is, client has no way of telling if there's going to be another update

[Freeciv-Dev] [bug #19271] Display problem of the working land, when choosing another optimal position

2012-01-24 Thread Jacob Nevins
Follow-up Comment #3, bug #19271 (project freeciv): I suppose that whenever the client receives a PACKET_TILE_INFO mentioning a city in the "worked" field, or removing a city, then it should consider queuing various updates including a dialog update for that city. Preferably without massively inc

[Freeciv-Dev] [bug #19271] Display problem of the working land, when choosing another optimal position

2012-01-24 Thread Jacob Nevins
Follow-up Comment #2, bug #19271 (project freeciv): I suspect what's happening is something like: * On client, click on city centre triggers send of PACKET_CITY_MAKE_SPECIALIST to server (city_toggle_worker()). (The server treats this on the "free worked" tile as a signal to auto-arrange. * The p

[Freeciv-Dev] [bug #19271] Display problem of the working land, when choosing another optimal position

2012-01-12 Thread Jacob Nevins
Update of bug #19271 (project freeciv): Category: client-gtk-3.0 => client-gtk-2.0 Status:None => Confirmed ___ Follow-up Comment #1: Reproduced (with S

[Freeciv-Dev] [bug #19271] Display problem of the working land, when choosing another optimal position

2012-01-10 Thread anonymous
URL: Summary: Display problem of the working land, when choosing another optimal position Project: Freeciv Submitted by: None Submitted on: Wed 11 Jan 2012 07:37:53 AM UTC Category: client-gtk