[Freeciv-Dev] [bug #19539] Unused definition WORKER_FEAR_FACTOR

2014-04-11 Thread Marko Lindqvist
Update of bug #19539 (project freeciv):

 Planned Release: => 2.3.2, 2.4.0, 2.5.0


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[Freeciv-Dev] [bug #19539] Unused definition WORKER_FEAR_FACTOR

2012-03-13 Thread Jacob Nevins
Update of bug #19539 (project freeciv):

  Status:  Ready For Test => Fixed  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #19539] Unused definition WORKER_FEAR_FACTOR

2012-03-11 Thread Jacob Nevins
Update of bug #19539 (project freeciv):

  Status: In Progress => Ready For Test 

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Additional Item Attachment:

File name: trunk-S2_4-S2_3-rm-worker-fear-factor.diff Size:0 KB


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[Freeciv-Dev] [bug #19539] Unused definition WORKER_FEAR_FACTOR

2012-03-11 Thread Jacob Nevins
Follow-up Comment #1, bug #19539 (project freeciv):

Oh how I wish Gna! had a preview.
That's r10431
, RT #12977
.

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[Freeciv-Dev] [bug #19539] Unused definition WORKER_FEAR_FACTOR

2012-03-11 Thread Jacob Nevins
URL:
  

 Summary: Unused definition WORKER_FEAR_FACTOR
 Project: Freeciv
Submitted by: jtn
Submitted on: Sun Mar 11 14:13:42 2012
Category: ai
Severity: 2 - Minor
Priority: 5 - Normal
  Status: In Progress
 Assigned to: jtn
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

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Details:

In autosettlers.c there's a definition:


/* if an enemy unit gets within this many turns of a worker, the worker
 * flees */
#define WORKER_FEAR_FACTOR 2


However, this is never used anywhere (and I don't believe workers currently
have any such sense of self-preservation).

Digging into the history, this came in with r10431,
[http://bugs.freeciv.org/Ticket/Display.html?id=12977 RT #12977
. Originally
a patch to clean up this pre-existing behaviour of autosettlers, it became a
patch to remove it for various reasons ("OK, v.2 of the patch. Autosettlers
now fear no evil."). But it looks like this was accidentally left in.

(Any proposals to attempt to reinstate such behaviour to another ticket
please...)




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