[Freeciv-Dev] [bug #19561] No indication of pregame connection loss

2012-03-21 Thread HanduMan
Follow-up Comment #1, bug #19561 (project freeciv):

Same thing happened to one of my friends while we were starting an online
game. He had no idea he was no more logged in as I asked him to join the game.
That too was due to a brief internet connection break.

So, confirmed in case you needed it.

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[Freeciv-Dev] [bug #19561] No indication of pregame connection loss

2012-03-18 Thread Marko Lindqvist
URL:
  

 Summary: No indication of pregame connection loss
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 18 Mar 2012 11:55:23 PM EET
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

I had client connected to server in pregame waiting for other players to
appear too. It seemed to be ok, but as other programs had had network
connection problems, I were a bit suspicious. I wrote chat message. Nothing
happened - client still said nothing about connection problems, but *I* happen
to understand that chat not being echoed back from server indicates problems.
I 'Cancelled' from server (still no indication that connection was not ok) and
then reconnected from main menu. Once I connected the server, it told me that
I had been removed from game due to ping timeout (and not only when I
"Cancelled")

Lost connection: cazfi from xxx.fi (ping timeout) (player Felipe V).
Felipe V has been removed from the game.
AI*1 has been added as Cheating level AI-controlled player (classic).
You are logged in as 'cazfi' connected to Cazfi.




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