[Freeciv-Dev] [bug #19830] Gtk2 client may segfault at network game page

2013-04-01 Thread Marko Lindqvist
Update of bug #19830 (project freeciv):

  Status:None => Duplicate  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 

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Follow-up Comment #1:

Duplicate of #20680, I think.

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[Freeciv-Dev] [bug #19830] Gtk2 client may segfault at network game page

2012-06-21 Thread Egor Vyscrebentsov
URL:
  

 Summary: Gtk2 client may segfault at network game page
 Project: Freeciv
Submitted by: evyscr
Submitted on: Thu 21 Jun 2012 11:55:25 AM MSK
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 4
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

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Details:

While playing with bug #19784 I've got two client (gtk2, trunk) segfaults
right after opening 'Connect to a network game' page -> before my changes
could take an effect. Unfortunately, ulimit -0. From the third start with
proper ulimit I couldn't reprodruce segfaults. However, I have a suspicion
that client dies nearly at checking of new stable version (just because this
check results were shown only at third start.) There might be network outage
on backbone that time (for a decade/two of seconds).




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