[Freeciv-Dev] [bug #20240] Recursive autosettler displacement causing it to work current tile not detected

2012-10-16 Thread Marko Lindqvist
Update of bug #20240 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #20240] Recursive autosettler displacement causing it to work current tile not detected

2012-10-12 Thread Marko Lindqvist
URL:
  

 Summary: Recursive autosettler displacement causing it to
work current tile not detected
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 13 Oct 2012 07:43:09 AM EEST
Category: ai
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.3, 2.4.0, 2.5.0

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Details:

Autosettler A displacing B, B displacing C, and C displacing A can lead to A
start working on current tile. When control returns to original A handling
function, that case is not detected but it tries to continue handling from
where it left. In the particular case I encountered this resulted in adv_goto
complaining about unit having ACTIVITY_GEN_ROAD which it does not support.

Fix attached.



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File Attachments:


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Date: Sat 13 Oct 2012 07:43:09 AM EEST  Name: DisplaceToCurrentTile.patch 
Size: 718B   By: cazfi



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