[Freeciv-Dev] [bug #20695] Disaster nreq processing causes disasters mostly not to happen

2013-04-07 Thread Marko Lindqvist
Update of bug #20695 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #20695] Disaster nreq processing causes disasters mostly not to happen

2013-04-01 Thread Marko Lindqvist
Update of bug #20695 (project freeciv): Planned Release: => 2.5.0 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #20695] Disaster nreq processing causes disasters mostly not to happen

2013-04-01 Thread Emmet Hikory
Follow-up Comment #2, bug #20695 (project freeciv): Only for nreqs for effects, which I would expect to be removed in the spirit of having one correct function to do each thing that needs doing. The place it might be would be sanity_check_req_set, but that doesn't seem to be aware of the idea of

[Freeciv-Dev] [bug #20695] Disaster nreq processing causes disasters mostly not to happen

2013-04-01 Thread Marko Lindqvist
Update of bug #20695 (project freeciv): Status:None => Ready For Test Assigned to:None => cazfi ___ Follow-up Comment #1: Going with nreqs re

[Freeciv-Dev] [bug #20695] Disaster nreq processing causes disasters mostly not to happen

2013-03-31 Thread Emmet Hikory
URL: Summary: Disaster nreq processing causes disasters mostly not to happen Project: Freeciv Submitted by: persia Submitted on: Mon 01 Apr 2013 03:06:35 AM GMT Category: general