[Freeciv-Dev] [bug #20714] Turn done button not sensitive after failed capability check with another server
Update of bug #20714 (project freeciv): Category:None = general Planned Release: = 2.5.0, 2.6.0 ___ Follow-up Comment #1: I assume this to be because of recent changes to make packet types in initial protocol 8bit while they are usually 16bit. There seems to be some other problems as well, hinting that it's just coinsidence that Turn done button is affected - more likely network stream reading is just out-of-sync. ___ Reply to this item at: http://gna.org/bugs/?20714 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20714] Turn done button not sensitive after failed capability check with another server
URL: http://gna.org/bugs/?20714 Summary: Turn done button not sensitive after failed capability check with another server Project: Freeciv Submitted by: cazfi Submitted on: Fri 05 Apr 2013 01:58:52 AM EEST Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: With separately launched client I first accidentally tried to connect to wrong server - one with which client was not compatible. When I then connected to correct server, I cannot end turn as Turn done is not sensitive. Seems to be reproducible. In case it matters: Incompatible server is remote one, and it takes some time to establish the connection. At first I thought this was about connecting to new server when connection to previous server is still in progress. ___ Reply to this item at: http://gna.org/bugs/?20714 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev