[Freeciv-Dev] [bug #20714] Turn done button not sensitive after failed capability check with another server

2013-04-18 Thread Marko Lindqvist
Update of bug #20714 (project freeciv):

Category:None = general
 Planned Release: = 2.5.0, 2.6.0   

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Follow-up Comment #1:

I assume this to be because of recent changes to make packet types in initial
protocol 8bit while they are usually 16bit.
There seems to be some other problems as well, hinting that it's just
coinsidence that Turn done button is affected - more likely network stream
reading is just out-of-sync.

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[Freeciv-Dev] [bug #20714] Turn done button not sensitive after failed capability check with another server

2013-04-04 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?20714

 Summary: Turn done button not sensitive after failed
capability check with another server
 Project: Freeciv
Submitted by: cazfi
Submitted on: Fri 05 Apr 2013 01:58:52 AM EEST
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

With separately launched client I first accidentally tried to connect to wrong
server - one with which client was not compatible. When I then connected to
correct server, I cannot end turn as Turn done is not sensitive. Seems to be
reproducible.

In case it matters: Incompatible server is remote one, and it takes some time
to establish the connection. At first I thought this was about connecting to
new server when connection to previous server is still in progress.




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