[Freeciv-Dev] [bug #20875] Feature request: server setting for modifying cost factor of imporvements/units.

2014-07-15 Thread Jacob Nevins
Update of bug #20875 (project freeciv):

  Status:None => Duplicate  
 Open/Closed:Open => Closed 

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Follow-up Comment #1:

Lots of discussion of how we could implement this in bug #22089 and friends,
so closing this one as duplicate despite it being older.

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[Freeciv-Dev] [bug #20875] Feature request: server setting for modifying cost factor of imporvements/units.

2013-06-08 Thread anonymous
URL:
  

 Summary: Feature request: server setting for modifying cost
factor of imporvements/units.
 Project: Freeciv
Submitted by: None
Submitted on: Sat 08 Jun 2013 10:46:28 PM UTC
Category: None
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: spamdivers...@gmail.com
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

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Details:

In the beginning of the game it can take a long time to build units and
improvements. Therefore it would be nice if there were new server settings:
"unit_cost_factor", "improvement_cost_factor" that would act as a modifier on
the ruleset costs.

A 1.0 factor would be default and would use the ruleset costs.

A more advanced version could take into account the turn number that the unit
was first discovered at, thus allowing variable unit costs depending on where
in the game players are.




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