[Freeciv-Dev] [bug #20940] freeciv-gtk2.exe causes a Stack Overflow

2014-02-01 Thread Marko Lindqvist
Follow-up Comment #6, bug #20940 (project freeciv): Close or retarget to 2.4.3? ___ Reply to this item at: http://gna.org/bugs/?20940 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #20940] freeciv-gtk2.exe causes a Stack Overflow

2014-02-01 Thread Jacob Nevins
Update of bug #20940 (project freeciv): Status: In Progress = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #7: Close or retarget

[Freeciv-Dev] [bug #20940] freeciv-gtk2.exe causes a Stack Overflow

2013-12-09 Thread anonymous
Follow-up Comment #5, bug #20940 (project freeciv): I too was unable to reproduce this crash in a test game. But I think that is because we have been looking in the wrong direction. I do not think this crash was caused by 100 unit stacks moving, because the same crash occurs during bombard

[Freeciv-Dev] [bug #20940] freeciv-gtk2.exe causes a Stack Overflow

2013-12-01 Thread Jacob Nevins
Follow-up Comment #3, bug #20940 (project freeciv): Now I know how to do a guesswork decode of Windows stack traces, here's one: 0056C0A6 ___chkstk? or __alloca? 00471779 _remove_and_return_a_call 004717EE _call_handle_methods 0042D92E _input_from_server 6C3463D2

[Freeciv-Dev] [bug #20940] freeciv-gtk2.exe causes a Stack Overflow

2013-07-10 Thread anonymous
Follow-up Comment #2, bug #20940 (project freeciv): A couple of further hints about this bug. It was made less likely by reducing the movement animation time. I suspect this was because showing the gotos hadn't been finished at TC. Also it is not just a client goto issue. The same bug occurred

[Freeciv-Dev] [bug #20940] freeciv-gtk2.exe causes a Stack Overflow

2013-07-09 Thread Jacob Nevins
Update of bug #20940 (project freeciv): Category:None = client-gtk-2.0 ___ Reply to this item at: http://gna.org/bugs/?20940 ___ Message sent

[Freeciv-Dev] [bug #20940] freeciv-gtk2.exe causes a Stack Overflow

2013-07-09 Thread Jacob Nevins
Follow-up Comment #1, bug #20940 (project freeciv): Have we got some big recursion or stack allocations in client goto? We know Windows tends to run out of stack before Linux (see bug #17962 and friends), so we might be chewing massive amounts of stack without most developers noticing.

[Freeciv-Dev] [bug #20940] freeciv-gtk2.exe causes a Stack Overflow

2013-07-02 Thread anonymous
URL: http://gna.org/bugs/?20940 Summary: freeciv-gtk2.exe causes a Stack Overflow Project: Freeciv Submitted by: None Submitted on: Tue Jul 2 16:20:55 2013 Category: None Severity: 3 - Normal