[Freeciv-Dev] [bug #20945] If Occupychance=100, units waste 2 movement points per attack

2016-12-02 Thread Marko Lindqvist
Update of bug #20945 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #20945] If Occupychance=100, units waste 2 movement points per attack

2016-11-21 Thread Marko Lindqvist
Update of bug #20945 (project freeciv):

  Status:None => Ready For Test 

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Follow-up Comment #3:

Untested patch

(file #29463)
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Additional Item Attachment:

File name: OccupychanceMovecost.patch Size:1 KB


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[Freeciv-Dev] [bug #20945] If Occupychance=100, units waste 2 movement points per attack

2016-01-20 Thread Marko Lindqvist
Update of bug #20945 (project freeciv):

Category:rulesets => general
 Planned Release: => 2.6.0, 3.0.0   


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[Freeciv-Dev] [bug #20945] If Occupychance=100, units waste 2 movement points per attack

2013-07-04 Thread David Fernandez
URL:
  http://gna.org/bugs/?20945

 Summary: If Occupychance=100, units waste 2 movement points
per attack
 Project: Freeciv
Submitted by: bardo
Submitted on: jue 04 jul 2013 16:38:04 GMT
Category: rulesets
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

If the military option Occupychance is set to 100%, the attacking unit is
automatically moved to the target tile, but the movement of the unit is
reduced twice: one movement point due to the attack and another one due to the
movement.
The result is that cavalry units can not attack twice, nor they can keep
moving after attacking, so they are nerfed compared to infantry.
Also, it gives an advantage to units that can not move to target tile due to
ZOC, because they waste only one movement point per attack, while units with
igZOC waste 2 movement in one single attack.
Forcing the units to move to the attacked tile is already a disadvantage, I
find it important for balance that it does not cost extra movement points.

I would ask to change the behavior so attack+movement requires only one
movement point, same than attack without movement.








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[Freeciv-Dev] [bug #20945] If Occupychance=100, units waste 2 movement points per attack

2013-07-04 Thread Marko Lindqvist
Follow-up Comment #1, bug #20945 (project freeciv):

 I would ask to change the behavior so attack+movement requires  only one
movement point, same than attack without movement.

Maybe MAX of one movement point (as in attack) and movement cost between tiles
(as in normal movement). Otherwise it would be faster to move to mountains
when there's defenders to fight there than without fighting,

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[Freeciv-Dev] [bug #20945] If Occupychance=100, units waste 2 movement points per attack

2013-07-04 Thread David Fernandez
Follow-up Comment #2, bug #20945 (project freeciv):

I agree, what you describe is exactly how it works in civ3.

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