[Freeciv-Dev] [bug #21019] Segmentation fault in tile_get_known at tile.c:480

2013-08-24 Thread Marko Lindqvist
Update of bug #21019 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #21019] Segmentation fault in tile_get_known at tile.c:480

2013-08-21 Thread Marko Lindqvist
Update of bug #21019 (project freeciv): Category: freeciv-web = general Status:None = Ready For Test Planned Release: = 2.4.0-RC2, 2.5.0, 2.6.0

[Freeciv-Dev] [bug #21019] Segmentation fault in tile_get_known at tile.c:480

2013-08-12 Thread Andreas Rosdal
URL: http://gna.org/bugs/?21019 Summary: Segmentation fault in tile_get_known at tile.c:480 Project: Freeciv Submitted by: andreasr Submitted on: Mon 12 Aug 2013 06:25:05 AM GMT Category: freeciv-web

[Freeciv-Dev] [bug #21019] Segmentation fault in tile_get_known at tile.c:480

2013-08-12 Thread Marko Lindqvist
Follow-up Comment #1, bug #21019 (project freeciv): This would seem like bug #20837, except that it was fixed in r23091 already. Seems like there would be a connection that is neither global observer nor attached to player. ___ Reply to

[Freeciv-Dev] [bug #21019] Segmentation fault in tile_get_known at tile.c:480

2013-08-12 Thread Andreas Rosdal
Follow-up Comment #2, bug #21019 (project freeciv): Yes, this crash is related to bug #20837. Just before the crash, I think a user just connected. This is from the server logs: 2: Connection request from KingdomofPortugal from localhost 2: c16 has client version 2.4.99-dev 2: KingdomofPortugal

[Freeciv-Dev] [bug #21019] Segmentation fault in tile_get_known at tile.c:480

2013-08-12 Thread Andreas Rosdal
Follow-up Comment #3, bug #21019 (project freeciv): This patch resolves this crash for me: https://github.com/freeciv/freeciv-web/blob/9ae8944573c4efa280858116cf95e4f94094f7bd/freeciv/patches/observer_fix.patch Without this patch, the server will always crash when moving units when a user has