[Freeciv-Dev] [bug #21193] Empty city does not provide contact

2014-07-18 Thread Emmet Hikory
Follow-up Comment #1, bug #21193 (project freeciv):

This has supposed to have been working since r2367, and in trunk, unit_move()
calls maybe_make_contact(), which should trigger contact to the owner of any
adjacent city.  I can't reproduce this on trunk (r25614) by starting a new
game with the classic ruleset, using the editor to place an (empty) foreign
city a knights-move from the start position, and moving the initial explorer
unit adjacent.  Do you have a savegame or instructions to reproduce?


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[Freeciv-Dev] [bug #21193] Empty city does not provide contact

2013-10-13 Thread Marko Lindqvist
URL:
  

 Summary: Empty city does not provide contact
 Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 14 Oct 2013 12:59:43 AM EEST
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

Only units provide contact between nations. My unit entering next to empty
enemy city did not get contact to him. I think it should.




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