[Freeciv-Dev] [bug #21369] Pathfinding for fueled units can waste time looking too far for refuel point

2014-01-08 Thread pepeto
Follow-up Comment #5, bug #21369 (project freeciv): I think you were right. The old operation looks very suspect and would return a result in square moves. ___ Reply to this item at: ___

[Freeciv-Dev] [bug #21369] Pathfinding for fueled units can waste time looking too far for refuel point

2013-12-30 Thread Jacob Nevins
Update of bug #21369 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21369] Pathfinding for fueled units can waste time looking too far for refuel point

2013-12-28 Thread Jacob Nevins
Update of bug #21369 (project freeciv): Status:None => Ready For Test Assigned to:None => jtn Planned Release: => 2.4.2,2.5.0,2.6.0 Summary: P

[Freeciv-Dev] [bug #21369] Pathfinding for fueled units can waste time looking too far for refuel point?

2013-12-23 Thread Jacob Nevins
URL: Summary: Pathfinding for fueled units can waste time looking too far for refuel point? Project: Freeciv Submitted by: jtn Submitted on: Tue Dec 24 00:13:34 2013 Category: None