[Freeciv-Dev] [bug #21388] Should city conquered by player with no cities become their new capital?

2014-07-15 Thread Jacob Nevins
Update of bug #21388 (project freeciv):

  Status:None = Duplicate  
 Open/Closed:Open = Closed 

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Follow-up Comment #3:

Bug #22271 answered this question: now players always get 'savepalace'
buildings in this situation. (I'd forgotten about this ticket.)

(Bug #22340 discusses whether this goes too far for barbarians. There isn't a
ticket about making it optional for humans too, although that ticket does
mutter about it. Anyway, too many tickets, let's close this one as duplicate.)

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[Freeciv-Dev] [bug #21388] Should city conquered by player with no cities become their new capital?

2014-03-21 Thread Emmet Hikory
Follow-up Comment #2, bug #21388 (project freeciv):

This should probably be generalised for all SaveSmallWonder type buildings. 
That said, there exists a narrative that supports not granting this under
these conditions.  When a city containing the Palace, the National Museum, the
National Library, etc. is sacked, presumably the attendants save the relevant
relics and evacuate to a nearby city, where they show the relics to the
authorities, and resume their duties.  In the event that a diaspora has been
without a base for some time, the relics slowly dissipate (sold for food,
lost, damaged due to neglect, stored somewhere safe that becomes unsafe or
forgotten, etc.).  When a new city is conquered, it takes time and effort to
reestablish the institutions (build a new edifice, collect new relics or find
the old ones, etc.), so the player needs to invest in building the
Palace/Museum/Library/whatever all over again (or do without the benefits that
would accrue from the SmallWonder).

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[Freeciv-Dev] [bug #21388] Should city conquered by player with no cities become their new capital?

2013-12-28 Thread Jacob Nevins
URL:
  http://gna.org/bugs/?21388

 Summary: Should city conquered by player with no cities
become their new capital?
 Project: Freeciv
Submitted by: jtn
Submitted on: Sun Dec 29 00:44:45 2013
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

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Details:

Currently, if a player has no cities but only units, and they capture someone
else's city, it does not automatically become their capital and get a free
Palace (there's no code for this around unit_enter_city()). Should it?

I think the game does more or less cope with players who have no capital, but
in most other situations where this could occur we give the player a free
Palace.




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[Freeciv-Dev] [bug #21388] Should city conquered by player with no cities become their new capital?

2013-12-28 Thread Jacob Nevins
Follow-up Comment #1, bug #21388 (project freeciv):

I suppose this might be particularly likely to apply to barbarian players
today...

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