[Freeciv-Dev] [bug #21415] AI city want for buildings not evaluated for alliance- and world-ranged effects?

2015-01-31 Thread Marko Lindqvist
Update of bug #21415 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #21415] AI city want for buildings not evaluated for alliance- and world-ranged effects?

2015-01-28 Thread Marko Lindqvist
Update of bug #21415 (project freeciv): Status:None => Ready For Test ___ Follow-up Comment #4: Patch (file #23664) ___ Additional Ite

[Freeciv-Dev] [bug #21415] AI city want for buildings not evaluated for alliance- and world-ranged effects?

2015-01-28 Thread Marko Lindqvist
Update of bug #21415 (project freeciv): Planned Release: 2.5.0,2.6.0 => 2.6.0, 3.0.0 ___ Follow-up Comment #3: > I'd add ranges Alliance and Team as then it benefits only > friends, but leave World out. The

[Freeciv-Dev] [bug #21415] AI city want for buildings not evaluated for alliance- and world-ranged effects?

2015-01-03 Thread Marko Lindqvist
Follow-up Comment #2, bug #21415 (project freeciv): I'd add ranges Alliance and Team as then it benefits only friends, but leave World out. ___ Reply to this item at:

[Freeciv-Dev] [bug #21415] AI city want for buildings not evaluated for alliance- and world-ranged effects?

2014-01-02 Thread Jacob Nevins
Update of bug #21415 (project freeciv): Planned Release: => 2.5.0,2.6.0 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #21415] AI city want for buildings not evaluated for alliance- and world-ranged effects?

2014-01-02 Thread Jacob Nevins
URL: Summary: AI city want for buildings not evaluated for alliance- and world-ranged effects? Project: Freeciv Submitted by: jtn Submitted on: Thu Jan 2 13:27:18 2014 Category: ai