Update of bug #22051 (project freeciv):
Category:None = rulesets
Status:None = Invalid
Open/Closed:Open = Closed
Follow-up Comment #6, bug #22051 (project freeciv):
Perhaps some of the other features that were enabled in
experimental in 2.4 can be moved to classic in 2.5 instead? Do
we have a list of these, or some other plan for when things
move from experimental to classic?
There's no clear plan or
Follow-up Comment #5, bug #22051 (project freeciv):
I didn't notice this change, but the behavior of AutoOnCityCenter makes sense
to me, I personally like it for civ2civ3 ruleset.
I'll see what other players say.
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URL:
http://gna.org/bugs/?22051
Summary: Missing route for a city on river
Project: Freeciv
Submitted by: pepeto
Submitted on: Sun 18 May 2014 06:27:32 PM CEST
Category: None
Severity: 3 - Normal
Follow-up Comment #1, bug #22051 (project freeciv):
Feature.
Roads do not have AlwaysOnCityCenter flag on classic ruleset.
See patch #3007, patch #3154, and patch #3522
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Follow-up Comment #2, bug #22051 (project freeciv):
I was wondering if it was a feature.
This looks strange for not to be able to connect cities with roads at start
(because of the river). But if I am the only one complaining, I will live
with...
Follow-up Comment #4, bug #22051 (project freeciv):
I'd be tempted to set AlwaysOnCityCenter in classic, and AutoOnCityCenter in
experimental, as it represents a noticeable change. Perhaps some of the other
features that were enabled in experimental in 2.4 can be moved to classic in
2.5 instead?