[Freeciv-Dev] [bug #22051] Missing route for a city on river

2014-08-26 Thread pepeto
Update of bug #22051 (project freeciv): Category:None = rulesets Status:None = Invalid Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22051] Missing route for a city on river

2014-05-31 Thread Marko Lindqvist
Follow-up Comment #6, bug #22051 (project freeciv): Perhaps some of the other features that were enabled in experimental in 2.4 can be moved to classic in 2.5 instead? Do we have a list of these, or some other plan for when things move from experimental to classic? There's no clear plan or

[Freeciv-Dev] [bug #22051] Missing route for a city on river

2014-05-20 Thread David Fernandez
Follow-up Comment #5, bug #22051 (project freeciv): I didn't notice this change, but the behavior of AutoOnCityCenter makes sense to me, I personally like it for civ2civ3 ruleset. I'll see what other players say. ___ Reply to this item at:

[Freeciv-Dev] [bug #22051] Missing route for a city on river

2014-05-18 Thread pepeto
URL: http://gna.org/bugs/?22051 Summary: Missing route for a city on river Project: Freeciv Submitted by: pepeto Submitted on: Sun 18 May 2014 06:27:32 PM CEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #22051] Missing route for a city on river

2014-05-18 Thread Marko Lindqvist
Follow-up Comment #1, bug #22051 (project freeciv): Feature. Roads do not have AlwaysOnCityCenter flag on classic ruleset. See patch #3007, patch #3154, and patch #3522 ___ Reply to this item at: http://gna.org/bugs/?22051

[Freeciv-Dev] [bug #22051] Missing route for a city on river

2014-05-18 Thread pepeto
Follow-up Comment #2, bug #22051 (project freeciv): I was wondering if it was a feature. This looks strange for not to be able to connect cities with roads at start (because of the river). But if I am the only one complaining, I will live with...

[Freeciv-Dev] [bug #22051] Missing route for a city on river

2014-05-18 Thread Emmet Hikory
Follow-up Comment #4, bug #22051 (project freeciv): I'd be tempted to set AlwaysOnCityCenter in classic, and AutoOnCityCenter in experimental, as it represents a noticeable change. Perhaps some of the other features that were enabled in experimental in 2.4 can be moved to classic in 2.5 instead?