[Freeciv-Dev] [bug #22159] Gtk2 research report redraw slow with experimental ruleset

2014-11-22 Thread Jacob Nevins
Update of bug #22159 (project freeciv):

 Planned Release: 2.4.4, 2.5.0, 2.6.0 => 2.5.0, 2.6.0   


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[Freeciv-Dev] [bug #22159] Gtk2 research report redraw slow with experimental ruleset

2014-11-22 Thread Jacob Nevins
Update of bug #22159 (project freeciv):

 Planned Release:2.5.0, 2.6.0 => 2.4.4, 2.5.0, 2.6.0


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[Freeciv-Dev] [bug #22159] Gtk2 research report redraw slow with experimental ruleset

2014-10-25 Thread Jacob Nevins
Update of bug #22159 (project freeciv):

 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #22159] Gtk2 research report redraw slow with experimental ruleset

2014-10-23 Thread pepeto
Update of bug #22159 (project freeciv):

Category:  client-gtk-2.0 => client 
  Status:None => Duplicate  

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Follow-up Comment #11:

> And a curious bug: an explorer who sets his foot beneath an
> enemy ship, gets a tech for free. And there was definitely not
> hut on the place. Somewhat related.
This doesn't look like to be related to the problem initially reported here
(which should be now solve with patch #5357).

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[Freeciv-Dev] [bug #22159] Gtk2 research report redraw slow with experimental ruleset

2014-10-12 Thread Jacob Nevins
Follow-up Comment #10, bug #22159 (project freeciv):

Comment #2:
> Bug here: if a long term goal is defined, freeciv is not 
> able to find the next short term goal, leaving it empty.
This is now tracked separately as bug #22789.

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[Freeciv-Dev] [bug #22159] Gtk2 research report redraw slow with experimental ruleset

2014-10-12 Thread Jacob Nevins
Follow-up Comment #9, bug #22159 (project freeciv):

Patch #5357 helps with this.

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[Freeciv-Dev] [bug #22159] Gtk2 research report redraw slow with experimental ruleset

2014-07-01 Thread Jacob Nevins
Follow-up Comment #1, bug #22159 (project freeciv):

> the use of root_reqs. But S2_4 uses them too
Wait, no it doesn't, we took them out at the last minute.

Anyway. On S2_5, removing the root_reqs from the experimental ruleset removes
the slowdown.

It seems somehow related to which or how many root_reqs there are. If I remove
root reqs from every tech in the ruleset in order up to but not including
Automobile, it's still slow. Additionally removing from Automobile makes it
noticeably faster. Just removing Automobile's root_req and leaving all the
others makes it noticeably faster (not sure if by the same amount).

This slowness seems correlated with a delay starting the game (spawned server
so can't tell if it's in client or server).

Can anyone else reproduce this behaviour?

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[Freeciv-Dev] [bug #22159] Gtk2 research report redraw slow with experimental ruleset

2014-06-08 Thread Jacob Nevins
URL:
  

 Summary: Gtk2 research report redraw slow with experimental
ruleset
 Project: Freeciv
Submitted by: jtn
Submitted on: Sun 08 Jun 2014 11:40:37 BST
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: S2_5/trunk r25086
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 2.5.0, 2.6.0

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Details:

Just noticed that scrolling the research report with the experimental ruleset
is slow and jerky. It's smooth and fast with every other ruleset I've tried.

Affects trunk too, but doesn't affect S2_4.

The obvious difference between the experimental ruleset and others is the use
of root_reqs. But S2_4 uses them too, so maybe the differing implementations
of patch #4399 have something to do with it?

(Xubuntu 12.04.)




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