Update of bug #22374 (project freeciv):
Status:None => Wont Fix
Open/Closed:Open => Closed
Planned Release:2.5.0, 2.6.0 =>
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Follow-up Comment #5, bug #22374 (project freeciv):
>on a river tile in enemy territory land units ignore the river and travel on
the terrain, but triremes ignore the terrain and travel on the river.
The way it sounds seems realistic to me. The land units require extra
infrastructure in order to m
Follow-up Comment #4, bug #22374 (project freeciv):
This leads to an interesting question: should restrictinfra affect nativity?
A similar class of issue would be BigLand units being able to move on roaded
Mountains (at high cost) despite restrictinfra.
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Follow-up Comment #3, bug #22374 (project freeciv):
This is a very strange setting indeed. Perhaps it will work. Have you tested
it?
What you have created -
on a river tile in enemy territory land units ignore the river and travel on
the terrain, but triremes ignore the terrain and travel on the
Follow-up Comment #2, bug #22374 (project freeciv):
This change was intentional because I do not like to see units, specially
tanks or artillery, advancing faster in enemy territory when moving along
rivers than by land.
The idea is that the bonus to movement by river require a system of boats or
Update of bug #22374 (project freeciv):
Release:2.5beta1 => 2.5.0-beta1
Planned Release: => 2.5.0, 2.6.0
Summary: Civ2Civ3 ruleset enforces resticted infrastructure
setting on rivers => Civ2C