[Freeciv-Dev] [bug #22499] Strange spaceship updates

2014-08-26 Thread mir3x
Follow-up Comment #2, bug #22499 (project freeciv):

Right. So it means client might show spaceships of other players.

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[Freeciv-Dev] [bug #22499] Strange spaceship updates

2014-08-26 Thread pepeto
Update of bug #22499 (project freeciv):

Category:  client => general
  Status:None => Need Info  

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Follow-up Comment #1:

> Just right after connecting to server, client is forced
> to update spaceship report many times (in early game its 5
> times, later it could be 12).

Actually, the server sends the spaceship info for every players to the
connecting user. I presume in the first case, you were playing with aifill 5,
and the second time with aifill 12 (maybe with civ2civ3 ruleset).

So I think this is correct. (Note it is not an unique spaceship report but the
spaceship reports of different players.)

However, I attach a patch applicable to trunk only to give the "is-game-info"
flag to the SPACESHIP_INFO packet. Need network capability update.


(file #21876)
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Additional Item Attachment:

File name: packet_spaceship_info.patchSize:0 KB


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[Freeciv-Dev] [bug #22499] Strange spaceship updates

2014-08-20 Thread mir3x
URL:
  

 Summary: Strange spaceship updates
 Project: Freeciv
Submitted by: mir3x
Submitted on: Wed 20 Aug 2014 10:38:40 AM CEST
Category: client
Severity: 3 - Normal
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.5.0, 2.6.0
 Discussion Lock: Any
Operating System: Any
 Planned Release: 

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Details:

Just right after connecting to server, client is forced 
to update spaceship report many times (in early game its 5 times,
later it could be 12).
I didnt tested 2.4.

Tested on gtk2 client also - but all clients just dont show anything if
spaceship report is closed.

But it could be worth to check if its not server is sending some worthless
info?.




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