[Freeciv-Dev] [bug #24921] After sinking a Transport, a Riflemen unit is left behind in the sea

2016-08-10 Thread Marko Lindqvist
Update of bug #24921 (project freeciv):

  Status:  Ready For Test => Fixed  
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [bug #24921] After sinking a Transport, a Riflemen unit is left behind in the sea

2016-08-08 Thread Jacob Nevins
Update of bug #24921 (project freeciv):

Category:None => general


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Re: [Freeciv-Dev] [bug #24921] After sinking a Transport, a Riflemen unit is left behind in the sea

2016-08-08 Thread Christian Knoke
Christian Knoke wrote on Aug 08, 10:09 (+0200):
> Update of bug #24921 (project freeciv):
> 
> Category: general => None   
>   Status:  Ready For Test => Confirmed  
>  Planned Release: 2.5.6, 2.6.0, 3.0.0 =>
> 
> ___
> 
> Follow-up Comment #11:

[...]

I didn't change these settings, willingly. It happened because I wrote my
post while Marco sent his, and mine was sent afterwards. Sorry.

Christian


-- 
Christian Knoke* * *http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.

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[Freeciv-Dev] [bug #24921] After sinking a Transport, a Riflemen unit is left behind in the sea

2016-08-08 Thread Jacob Nevins
Follow-up Comment #17, bug #24921 (project freeciv):

> First time [...] make
> Second time [...] su -c "make install"
I would guess that the first time, your (new) client was picking up an old
server from your install directory. (The fix is server-side.)

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[Freeciv-Dev] [bug #24921] After sinking a Transport, a Riflemen unit is left behind in the sea

2016-08-08 Thread Christian Knoke
Follow-up Comment #16, bug #24921 (project freeciv):

I wonder about different compile results

One might be, make vs. make -j 4

Other, I get (on this system):

** (freeciv-gtk3:5331): WARNING **: Error retrieving accessibility bus
address: org.freedesktop.DBus.Error.ServiceUnknown: The name org.a11y.Bus was
not provided by any .service files




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[Freeciv-Dev] [bug #24921] After sinking a Transport, a Riflemen unit is left behind in the sea

2016-08-08 Thread Christian Knoke
Follow-up Comment #13, bug #24921 (project freeciv):

I applied the patch to revision 33510. It showed no difference.

Christian


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[Freeciv-Dev] [bug #24921] After sinking a Transport, a Riflemen unit is left behind in the sea

2016-08-08 Thread Christian Knoke
Update of bug #24921 (project freeciv):

Category: general => None   
  Status:  Ready For Test => Confirmed  
 Planned Release: 2.5.6, 2.6.0, 3.0.0 =>

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Follow-up Comment #11:


> > Server wants us to remove unit id 2196, but we don't know about this
unit!

> FWIW: I too have been seeing this message recently, but hadn't narrowed down
circumstances enough to report it. 

Just to avoid misunderstandings, I see this message (with the savegame
attached to this report) in revisions before (and up to) 26500, in any case,
before 27000. In later revisions the riflemen is falsely displayed, and this
message is not there.

> Client does not know about the unit before AEGIS attacks, so it probably
just jumps off the sinking transport -> becomes visible on client, and then
drowns -> client not updated about this.

This might show an error in the server logic, as in "just jumps off the
sinking transport".

It might be two bugs: the first, that the server wants to remove a unit thats
not present in the client, the second, that the server does *not* instruct the
 client to remove a unit that *is* present.

Maybe the fix for the first bug introduced the second? I apologize for
guessing.

It's all about killstack=off option. When I default it (by editing the
savegame to "killstack",TRUE,TRUE) the unit doesn't show up.



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[Freeciv-Dev] [bug #24921] After sinking a Transport, a Riflemen unit is left behind in the sea

2016-08-08 Thread Marko Lindqvist
Update of bug #24921 (project freeciv):

Category:None => general
  Status:   Confirmed => Ready For Test 
 Planned Release: => 2.5.6, 2.6.0, 3.0.0

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Follow-up Comment #10:

Fix

Drowning units are still briefly seen by enemies. This could be considered
information leak ("what units transport was carrying"), but resolving it is
left to future tickets.

(file #28197)
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Additional Item Attachment:

File name: WipeSwimming.patch Size:1 KB


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[Freeciv-Dev] [bug #24921] After sinking a Transport, a Riflemen unit is left behind in the sea

2016-08-08 Thread Marko Lindqvist
Follow-up Comment #9, bug #24921 (project freeciv):

It's not there in the server side, so the problem is in that client is not
properly removing the unit (probably because server does not instruct it to do
so).

Client does not know about the unit before AEGIS attacks, so it probably just
jumps off the sinking transport -> becomes visible on client, and then drowns
-> client not updated about this.

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[Freeciv-Dev] [bug #24921] After sinking a Transport, a Riflemen unit is left behind in the sea

2016-08-08 Thread Marko Lindqvist
Update of bug #24921 (project freeciv):

  Status:None => Confirmed  


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[Freeciv-Dev] [bug #24921] After sinking a Transport, a Riflemen unit is left behind in the sea

2016-08-07 Thread Jacob Nevins
Follow-up Comment #8, bug #24921 (project freeciv):

> Server wants us to remove unit id 2196, but we don't know about this unit!
FWIW: I too have been seeing this message recently, but hadn't narrowed down
circumstances enough to report it. 

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