[Freeciv-Dev] [patch #1254] generalize bounce_unit()

2012-07-15 Thread Jacob Nevins
Follow-up Comment #4, patch #1254 (project freeciv): I'm contemplating using bounce_unit() for a new use in bug #19922. ___ Reply to this item at: ___ Message se

[Freeciv-Dev] [patch #1254] generalize bounce_unit()

2009-09-30 Thread pepeto
Update of patch #1254 (project freeciv): Priority: 5 - Normal => 3 - Low Status:None => Postponed Assigned to: pepeto => None

[Freeciv-Dev] [patch #1254] generalize bounce_unit()

2009-09-30 Thread Matthias Pfafferodt
Follow-up Comment #2, patch #1254 (project freeciv): Let's check; bouncing is used in: * game_load_internal(); dist = 2; corrupt savegame; use dist = 1 to consider only the surrounding tiles? * throw_units_from_illegal_cities(); dist = 2; check units in a city after an owner change, ...; dist c

[Freeciv-Dev] [patch #1254] generalize bounce_unit()

2009-09-29 Thread pepeto
Follow-up Comment #1, patch #1254 (project freeciv): A such patch looks to me to be very messy. It just use magic numbers everywhere. Such changes would be good if it was a configurable server setting for every type of 'bounce'... Do others agree with me?

[Freeciv-Dev] [patch #1254] generalize bounce_unit()

2009-09-27 Thread pepeto
Update of patch #1254 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message po

[Freeciv-Dev] [patch #1254] generalize bounce_unit()

2009-08-18 Thread Matthias Pfafferodt
URL: Summary: generalize bounce_unit() Project: Freeciv Submitted by: syntron Submitted on: Dienstag 18.08.2009 um 13:32 Category: general Priority: 5 - Normal