[Freeciv-Dev] [patch #1728] [players] save only needed data

2010-07-10 Thread Matthias Pfafferodt

Update of patch #1728 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #1728] [players] save only needed data

2010-07-04 Thread Matthias Pfafferodt

Update of patch #1728 (project freeciv):

  Status: In Progress => Ready For Test 

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Follow-up Comment #2:

Found the error - the player slots must be activated before players_iterate
is working as expected; fix patch attached

(file #9430)
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Additional Item Attachment:

File name: 20100704-02v2-trunk-save-only-needed-data.patch Size:9 KB


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[Freeciv-Dev] [patch #1728] [players] save only needed data

2010-07-04 Thread Matthias Pfafferodt

Update of patch #1728 (project freeciv):

  Status:  Ready For Test => In Progress

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Follow-up Comment #1:

This seems not to work as expected. One needs to be lucky that the numbers
are identical at saving and loading. Has anybody an idea how to reduce the
amount of data needed to be saved if the number of players is increased?

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[Freeciv-Dev] [patch #1728] [players] save only needed data

2010-07-04 Thread Matthias Pfafferodt

URL:
  

 Summary: [players] save only needed data
 Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 04.07.2010 um 20:31
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: syntron
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

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Details:

replace MAX_NUM_PLAYER by players_iterate



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File Attachments:


---
Date: Sonntag 04.07.2010 um 20:31  Name:
20100703-02-trunk-save-only-needed-data.patch  Size: 4kB   By: syntron



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