[Freeciv-Dev] [patch #2262] Increase GAME_MAX_CITYMINDIST

2011-01-02 Thread Matthias Pfafferodt

Update of patch #2262 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2262] Increase GAME_MAX_CITYMINDIST

2010-12-22 Thread Jacob Nevins

Follow-up Comment #1, patch #2262 (project freeciv):

For what it's worth, I've checked the bound on the equivalent ruleset
definition (min_dist_bw_cities); that effectively has no upper bound
(RS_MAX_CITIES_MIN_DIST = RS_MAX_VALUE = 1), so that's all right.

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[Freeciv-Dev] [patch #2262] Increase GAME_MAX_CITYMINDIST

2010-12-21 Thread Matthias Pfafferodt

Update of patch #2262 (project freeciv):

Category:None => general
  Status:None => Ready For Test 
 Assigned to:None => syntron
 Planned Release: => 2.3.0, 2.4.0   


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[Freeciv-Dev] [patch #2262] Increase GAME_MAX_CITYMINDIST

2010-12-21 Thread akfaew

URL:
  

 Summary: Increase GAME_MAX_CITYMINDIST
 Project: Freeciv
Submitted by: akfaew
Submitted on: Tue 21 Dec 2010 08:09:43 PM GMT
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

City radius can now be 4 in any direction. The old GAME_MAX_CITYMINDIST (5)
is not sufficient, change it to 9 (8 squares between cities).



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File Attachments:


---
Date: Tue 21 Dec 2010 08:09:43 PM GMT  Name:
game.h.game_max_citymindist.patch  Size: 462B   By: akfaew



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