[Freeciv-Dev] [patch #2373] choose_building to AI interface

2011-02-04 Thread Marko Lindqvist

Update of patch #2373 (project freeciv):

  Status:  Ready For Test => Done   
 Assigned to:None => cazfi  
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2373] choose_building to AI interface

2011-02-03 Thread Marko Lindqvist

Follow-up Comment #2, patch #2373 (project freeciv):

This causes changes in autogames, but I debugged it down to legitimate
reason.
If most wanted building is tie between some wonder and coinage, previously
wonder was chosen and with patch coinage. Reason for this is that buildings
are iterated in different order. Previously wonder was chosen first, and
coinage does not replace it as better option. With this patch coinage is
chosen first, and wonder doesn't replace it.

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[Freeciv-Dev] [patch #2373] choose_building to AI interface

2011-02-03 Thread Marko Lindqvist

Update of patch #2373 (project freeciv):

  Dependency Removed: => patch #2352


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[Freeciv-Dev] [patch #2373] choose_building to AI interface

2011-01-30 Thread Marko Lindqvist

Update of patch #2373 (project freeciv):

  Depends on: => patch #2399


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[Freeciv-Dev] [patch #2373] choose_building to AI interface

2011-01-30 Thread Marko Lindqvist

Follow-up Comment #1, patch #2373 (project freeciv):

- Update AI module capstr

(file #12172)
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Additional Item Attachment:

File name: AIIChooseBuilding_2373-2.diff  Size:10 KB


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[Freeciv-Dev] [patch #2373] choose_building to AI interface

2011-01-18 Thread Marko Lindqvist

Update of patch #2373 (project freeciv):

  Depends on: => patch #2352


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[Freeciv-Dev] [patch #2373] choose_building to AI interface

2011-01-18 Thread Marko Lindqvist

URL:
  

 Summary: choose_building to AI interface
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 19 Jan 2011 01:42:17 AM EET
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.0

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Details:

This patch gets rid of call to default ai specific
ai_advisor_choose_building() call from server common code (though other calls
are added in the process, so this is just one step in longer road)

Code to handle building choosing for human player cities is added to
advbuilding.c. AI can just override selection made there in its own
choose_building function.




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File Attachments:


---
Date: Wed 19 Jan 2011 01:42:17 AM EET  Name: AIIChooseBuilding.diff  Size:
10kB   By: cazfi



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