[Freeciv-Dev] [patch #2547] [transport19] cleanup unit_move()

2011-10-30 Thread Matthias Pfafferodt

Update of patch #2547 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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[Freeciv-Dev] [patch #2547] [transport19] cleanup unit_move()

2011-10-25 Thread Matthias Pfafferodt

Update of patch #2547 (project freeciv):

 Assigned to:None => syntron

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Follow-up Comment #2:

rebased patch

changes 20110924:

- wakup units before we move (now autogames differ only in saved vision)
- must also add the compatibility patch; it moves the transported units
_before_ the transported; this is only a helper patch - the patch does it the
right way: move the transporter and if it survive, move the transported units

(file #14251, file #14252)
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Additional Item Attachment:

File name: 0002-cleanup-unit_move.patch   Size:18 KB
File name: 0011-autogame-compatibility.patch Size:1 KB


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[Freeciv-Dev] [patch #2547] [transport19] cleanup unit_move()

2011-08-19 Thread Matthias Pfafferodt

Update of patch #2547 (project freeciv):

 Summary: [transport19]  first move the transporter, then the
transported unit(s) => [transport19]  cleanup unit_move()

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Follow-up Comment #1:

highjacked this patch for the cleanup of unit_move():

* move moving of transported units into unit_move_transported() which is
called recursively:

- first move the transporter, then the transported units; the right way to
go: if the transporter dies all transported units are dead
- this changes autogame results, i.e. no identical games for the same
settings (seeds)


(file #13923)
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Additional Item Attachment:

File name: 20110819-transport02-cleanup-unit_move.patch Size:17 KB


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